THE GREAT CRAFT CHANGE
Today, the Istarian Crafters Commission met in open session with all crafting guilds to outline proposed changes they wish to implement. Our intrepid dryad reporter was able to be there and was able to gather a few tid bits that we would like to pass along.
There was much discussion about "primary" skills needing to take center stage as it were. There was alot of debate over so called crossover skills like metalworking and the like, and that to make primary skills stand out, most of these ( if not all ) cross over skills would need to be eliminated. The miner and gatherer guilds won a minor coup, when it was agreed that the only crafters that would gain experience from refining raw resources would be miners and gatherers.
No time was decided as to when these changes would be made. But rest assured that we will be following this development very closely in the coming months. We will be passing along ANY news we get, to keep you informed.
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My two bits comment.
The Devs are better seriously think how they want to play that one ... xp for producing final craft item is soo low and short time lived (ie: you still get xp for the brick, but none for construction), that this will kill the levelling of the crafter. Plus I'm not sure I really want to level miner, just to make bricks so that I can craft for mason.
To put this is a serious option on killing the crafter player base.
Instead of nerfing things out, why don't you seek way to enhance the current live craft. Place more XP on the final product, and have the optimized to use i resources. And keep the progression 100%-75%-50%-25% of resources required.