Originally Posted by
Bulgrim StoneCleaver
Ok, I'll bite on this -
<By the way, I don't think RL comparisons should be the 'norm' when trying to understand a fantasy game.I'm going to give this one, mainly to offer up the reason why I don't have TOO much of a problem with this proposed change- I like logical reasons to do things and, in this instance, it makes sense to me.>
I am a carpenter in RL - as a hobby. I can build furniture like chairs, bookcases, shelves, tables, cabinets and even kids toys. I understand woods - how to work them, the best ones for grain, staining, etching, routing, joining etc. I could even do framing for houses or a wall addition in a house.
I personally, have never harvested my own wood for my projects. While, I do believe I could learn something about wood by working with the raw resource, most of my experience gained is by building things with wood that is ready to befinished or worked after it is harvested. I wouldn't mind experiencing a project from the very beginning (from tree harvestingto final coat of varnish), but I wouldn't be a very good carpenter or gain much skill in it by having to do so for every project.
The above example is howI deal with this change. I just extrapolated whyI think the developers have decided to do this. It is very late in the game to do such a thing - as someone else said, its like closing the barn doors after the horses have left. Again, an extrapolation on this: I get the feeling they want to release a boxed version of the game again and it may be a priorityfor them to get this "bootstrapping" effect fixed before that happens.
Yep, its closing the barn doors/mending the fence too late for the herd they have atm, but if they have hopes of increasing their herd by 3-4 times, they really should think about mending the fence and making sure there's a latch on the barn door that will keep it shut.
I know, people don't want to hear that but population increase on a pretty large level is the fastest way to increase development, jumpstart/speed up work on a new engine and (for in game purposes) to help make the market healthy again. Maybe these changes will lose people that are subscribed but maybe Tulgais gaining enough subs per month to survive the loss of players who are generally in the last 5% of content. I don't think they are trying to force people away, I think they are laying the ground work to make people stay when it comes to crafting.
Bulgrim