Originally Posted by
Theolaerynn
I think you misread, Aamer. Bulgrim was using an old addage, similar to the K.I.S.S. (Keep It Simple Stupid) version that was tossed about quite a bit. I do not believe that was directed at you, but rather at AE. I also do not believe it was meant to be disrespectful, but that isn't for me to say, it is simply how I interpret it.
I tend to agree to some extent, but I do not think it is that simple. I think a great deal of resources should be put towards making the client perform better, or perhaps reworking one altogether, but if that is the major thrust then I think that the time involved would prove a bigger killer to Horizons than if they multi-task a bit.
We need a few simple, quick fixes here and there to keep momentum going, otherwise folks are going to get the idea that nothing is hapening. Perception is everything at this delicate stage.
One easy fix that I would like to see that I believe would improve the community feeling would be to reverse the agro 'fix' that was implemented. Powerleveling is much less harmful than the impact on the community by making grouping more restrictive. I am sure there is some sweet spot where the agro may prevent heavy PLing, but still allow good casual grouping across a very wide level range.
For instance, I just took my guild out for a stroll this weekend, doing the Guild Hunt thing. Improves Guild Morale and tightens up at least part of the game community in that happy players tend to cause a bit of a ripple effect. Anyway, we are out hunting on the Island of Ice. Level ranges are from 11 to 100+. We are not doing anything crazy, just pulling golems and beetles one and two at a time. The odd fight may pull in an extra, but I don't think we ever had more than 4 critters. Anyway, even when we had one critter it always went after the younglings first, ignoring the four 80+ characters stunning, debuffing, lifetapping, and generally bashing on it. In our case we are fortunate enough that these players didn't mind, and was just enjoying the romp with the guild. Not everyone is that cool about it.
Keep in mind, the younglings were not engaging in any way until the critters were 3/4 health or less, nor were they healing or buffing the group until then. After their rezes they joined in pretty good though. Usually they went sideways before they had a chance to engage anyway. The lowest level character tried to see if they would be ok if they stayed away from the group during the pull, but the critter went after them pretty much no matter what, ignoring the group until this one member was dead.
And as for powerleveling during the guild hunt, we hunted for 2 1/2 hours and our low-20's character got 3/4 of a level. She can easily get more than that solo. So, bring back the ability to do Guild Hunts without the younglings being sacrificial lambs. Guild Hunts help the game, where avalanches of death points do not.