What do you confectioners think of this differentiation of Food -vs- Drink:
Food - Reduces death points and death effects
Drink - Reduces non-death related timers
Combined food (meals) - One package that gives the benefits of each item in the meal. Basically, single food bulk with multiple food effects.
An example of drink would be like reducing the reset timer for your next sprint, reducing timers for special abilities (like Superior Rez), stuff like that.
Having drink reduce timers fits with how drink actually works - fast to digest, so fast acting. It wouldn't be a buff, so would not interfere with other classes, but would compliment them instead. For instance, you are not giving a Superior Rez potion or effect, but you are providing a service to the healer so they can pop off the rez faster. Say, 1 minute reduction per tier for Super Rez, with a 15 minute timer between being able to suck down that particular drink.
That would provide a tangible difference between the food and drink, and provide a very valuable service.
An example of a combined meal would be The Healers Buffette: Several Tier V foods able to greatly reduce or even remove a death point, removes the death effect caused by < 10 death points, and has a Tier V Super Rez Timer Reducer drink. This meal could be restricted to an active healing school, but either way the net effect would be to greatly reduce a death point, remove death effects, and chop 5 minutes off of the Super Rez reset. This would be a boon to healers since they often do not get a super rez themselves, if they even get rezed at all. And the fact that it is a meal would mean minimal inventory impact.
Whatcha think?