Because we've seen this before, Menk, as have you, and we don't want to see the rest of it.


Let me ask this. What does adding an enraged wisp to wisp isle possibly add to Horizons? Absolutely nothing. Does it add a crafter-adventurer dynamic? Nope. Does it add a feeling of excitement and fun for those who get affected by it? Nope. The only thing it "adds" is a pain in the arse for those low enough to be in danger of it, and a feeling of enforced adventuring. Horizons is a crafting game. There's no point denying it. The adventuring side - while I personally enjoy it - is extremely primitive in comparison to the crafting. Thus, opportunity for people to craft without having to bother with monsters - at least up to T5 - should be guarded zealously.

Yes, it is just a lone L34 wisp, but today a wisp, tomorrow a whole battallion. If you really wanted to add something, you should add a single, powerful, LONG respawn-time mob in the field that is actually worth killing for an adventurer. IOW, a named mob with a large set of loot. That way you ensure that there's a good chance someone will come along and kill it, when needed, and that they won't have to be back every 5 minutes to kill it again.