As we announced in the Developer's Desk a few weeks ago, one of the projects for this fall is a revamp of the loot system. The team has some questions as they begin work on this monumental project.

PLEASE READ THE RULES GOVERNING THIS FORUM! This is not an open discussion of the loot revamp in general or for suggestions. In this thread please respond to the specific questions only.

As part of the upcoming loot revamp we're discussing ways to give loot a little more predictability and more reasons to go fighting and looting. One part of that involves techniques. Currently, nearly all lower-tier (1 to 3) techniques drop as loot and are also available for purchase from Quartermasters.

We value your input and would like your honest (and concise) responses to the following questions concerning techniques as loot and as purchasables.

1) Would you support a system in which some techniques were only available as loot and others were only available for purchase?

2) If you would support #1, how would you divide up the technique categories? (Ability, Adventure, Armor Dye, Craft, Defense, Spell, Statistic, and Weapon Dye)

3) Would you prefer the same separation for Tiers 4 and 5 or would you prefer they remain all as loot?

4) What types of monsters would you expect to most drop techniques? Aegis, Animals, Elemental (Golems, Treants), Insects, etc.