So, the flight animation is really bugging the chiz out of me. I don't like the continuous flapping.

I read how to change the animation speed in another thread, but the string appears to change the speed of the entire dragon as well. I don't wanna break the game, and I can read but not write programs thanks to my small amount of programming experience. My goal here is to replace the flapping animation with the gliding animation without making the dragon descend.

What I've done so far is copy the file and place the copy in my override folder. I haven't renamed it or anything. What I'm wondering with work is if in the //flightascend, I replaced "string trackOverride = "flightflap"" with "string trackOverride = "flightglide"", and then "string name = "dragon_u_flight_ascend_n.gr2"" with "string name = "dragon_u_flight_descend_n.gr2"".

It would end up like this:

//flightascend
{
string name = "flightascend"
float easeInTime = 0.3
float easeOutTime = 0.3
float moveSpeed = 6.75
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_flight_descend_n.gr2"
float cycleMatchTime = 2.0
string trackOverride = "flightglide"
}
}
}


Would this work? If not, what would?

P.S. I'm kind of a nub with this kind of thing, so near english please. x3 Thanks!