Not being a dragon, I did not know what Hoard Breath was, but it spawned an idea.

Basic description: Resource eruption on guild plot. Cooldown 48+ hours. Ability received from a quest line (requirements TBD) Usable only on main guild plot. One per guild plot, random result.

Detailed description: Guild plot determines overall cooldown, despite individual player cooldown. Dragon uses ability on guild plot and a random resource Motherlode (independent of surrounding resource nodes) erupts from the plants crust and is player usable. It has the same respawn timers as other nodes. The node that erupts is a random T1-T6 node. Motherlode each time though. Only a guild officer of specific rank+ is able to delete the node. The initial cooldown is still in affect though. So it may take many weeks or months to get a specific resource. The node spawns in random open spaces on the guild plot.

I spoke with a few veteran'd Dragon and biped players that enjoyed the idea and none felt it was "game changing". Just something different.

If a plot is geared specifically towards crafting, having a nearby source like this is not necessarily an "easy button", but something different.

Unthought of abuses or comments welcome.

Toger Mcnagle, Chaos, The Bone Clan