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Thread: Mob Ratings

  1. #1

    Default Mob Ratings

    I suggest a ratingincrease for all mobs that use abilitys/skill that donnt fit into a singel class or mobs that have skill higher than "normal" mobs of same level.
    Why a mob that fights like a multiclass shouldnt have a rating like a multiclass?
    Enisha Dryad 190/234 Caster (retired)
    Enix Dryad 165/100 Heavy Melee (retired)
    Enigma Dragon 100/92 Helian (retired)

    Unity

  2. #2

    Default Re: Mob Ratings

    they should... its very lazy design so far on event mobs

  3. #3

    Default Re: Mob Ratings



    No mobs have to be given increased abilities to take in account the fact that they do not have techs and gear. Just as a player can take a mob 5+ above their rating should it also not be true that Mobs can handle players 5+ above their rating?



  4. #4

    Default Re: Mob Ratings

    They have always had higher skills than a palyer gets per level becasue of this. And most new mobs take down players 40 ratings higher than them self sometimes with a one hit kill. Without a rating change for the mobs.
    Enisha Dryad 190/234 Caster (retired)
    Enix Dryad 165/100 Heavy Melee (retired)
    Enigma Dragon 100/92 Helian (retired)

    Unity

  5. #5

    Default Re: Mob Ratings

    but we have cases of mobs that should by rights be able to cast t4 spells (barely) casting t6... there is a slight difference there, no techs, training points or anything could make that happen. They are not being given the appropiate ratings for their levels

  6. #6
    Loacalea
    Guest

    Default Re: Mob Ratings

    Maybe they should give gear to monster some of them thought.
    hehee

    If they ever add Rouge or something it be nice if they could steal things from some monster.

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