To clarify, the idea for me behind item decay isn't to make players have to spend money repairing their armor. It is to damage the armor at such a rate that it doesn't serve infinite lives when that player is done with it. Because you can pass your old gear on to someone, who passes it on, who passes it on, etc without end. You never need a crafter again if you keep the gear in circulation.Originally Posted by Frith-Rae
I don't want to cause grief for older players, but as a newer player myself I can see that this "free ride" I'm capable of getting isn't good for the game.
Making things difficult for the sake of making things difficult through (not current implementations, but proposals of) taxes, super harsh death penalties, etc I don't like because it becomes against my idea of fun.