Originally Posted by
Theolaerynn
Just for clarity, DPS = Damage Per Second. Health wont increase it.
I make the distinction because Twelvebagger and I tested this too, extensively. I have a defensive build, not to be confused with a survival build. In other words, I am high AC/Evasion, but I do not have anything in extra health other than a few event crystals that happen to have it. I also traded some TnC for Dex, because Dex aids Evasion as well as accuracy. It is a trade-off because it takes a lot of Dex to make up for a little TnC, but my dex is high enough that I don't miss T6 critters any more than those with max TnC. Against critters where evasion is useful I survive better than those with high health, but mostly high health with out-survive me if the fights go long or the incoming damage is high.
Twelve, on the other hand, was all about DPS. His survivability was almost zero, but it didn't come to that very often because his DPS was so grossly high that he would usually mow stuff down before he got hit much. I am not sure I remember his exact build, but I know strength was his major stat, as was TnC I think. It took a few revisions before he perfected it so I am a little fuzzy on which were the final details, but I know that he was predominately strength based. His Gold Rage and Ravage abilities did considerably more damage than mine, and his normal combat hit for about 1/3 more than mine. Keep in mind all my scales are teched with Str, so the difference was mostly due to TPs. At one point he used Str scales teched with armor, but I think he ended up going AC teched with Str just to have some survivability.
And yes, triple-teched scales, level 100's. I can't recall if we were Ancient at the time, he left long ago and I don't recall if Ancients were in yet. We were maxed out though, for what was in game.
I am not arguing for or against either of these builds, I just thought I would share some of our findings, especially since the term DPS was being used incorrectly.