Well, now we can build a player Mill Shop that has a millstone, what shop has a pottery wheel & kiln?
Well, now we can build a player Mill Shop that has a millstone, what shop has a pottery wheel & kiln?
Tain't one that I know of. Went through the structures list here on this site last night, and didn't see it anywhere. Gotta go to town. Makes doing confectioner from your guild plot kinda hard.
Foxfire Godspell, Ice Queen of Istaria, Dark Defenders
Manta Guild Community @ Collinswood
Knoc/Conj, Mastercraftswoman -and-
Ravagice, Horde Fueled WunderWyrm
Indeed - any chance we could get one Devs?
Crafter 190 Adventurer 149 Dryad - Order
Excellent question. Isn't that the only machine that isn't in any player-made building?
Yep. has been reported several times now, even directly to the devs in chat and the forums here. Just waiting on a response.
The issue, as I see it, is that crafting strucutres have at most 2 machines. The problem is that both Alchemist and Confectioner are complex specialist classes that require 3 machines to do their crafting (Alchemist: Cauldron, Casting Box, and Millstone; Confectioner: Cooking Table/Oven, Millstone, and Pottery Wheel/Kiln).
So, they either need to add a 3rd machine to the alchemist/confectioner craft buildings, or allow them to build another structre with the missing one(s). Or, since they added a millstone structure, they need to change the Confectioner structure to have a pottery wheel/kiln instead of a millstone.
Erus Ex Universitas -- Erus Ex Istaria Guild Home
1. Fix what is broken. -- 2. Finish what is not complete. -- 3. Start something new.
Actually, a full confectioner needs 4 machines, Cook Table/Oven, Pottery Wheel/Kiln, Millstone, and Distillery.
Leatherworkers also need a Distillery. Their building only gets a tanning rack and mannequin. So they need 3 machines as well.
BTW, the mill building only has one machine, the millstone. I was expecting the pottery kiln to go in there (just because of the two machines per building) but apparantly not.
Tinkers are actually the worst if you start from scratch, because they would require Tinker Bench, Smelter, Anvil, Distaff, Loom, and Essence Channeler.
An Alchemist would need a millstone, casting box, cauldron,smelter, anvil, distillery, and essence channeler.
Rocinante
Fury of Feladan
This is also the same for Tailors who specialize in leather armor.
Our leather shop has two machines.. a mannequin for making the armor, and a tanning rack for making hide strips.
That's good if you only want to male level 1 leather armor.. but any other leather armor that requires TANNIN is impossible because we need a Distillery
So, unless you build a confectioner shop on your plot, or go to Kion or Sslanis, or another city that has one... you are SOL.
And the Confectioner Shop does not give a bonus to making tannin when you use the distillery there..
I wasted a good chunk of my plot to make a J-man confectioner shop in hopes it would give the bonus to making tanning, and sadly it does not [:'(]
-Menkure
I guess the reason why there is no building with a pottery is, cos there is no water well and for all the confectioner-forms u need water as well. So it makes no sense to bring the clay and the water to the plots.
ButI think that's another point. Every guild-plot should have a waterwell. Or can it be build? YesterdayI found nothing when planning my plot.
What about having just machines that we can add to our houses or guild halls? If we can pick and choose which machines we want this could resolve the whole issue! Make structures of certain sizes alow a certain number of machines(with additional building resources needed for each machine you add). And if you have a smaller house that doesn't have room for all your machines you can build a hut or shop with the other machines you need. A confectioner shop has a distillery and an oven. There is ALOT more room in the building. And the mill shop? OMG the building is huge with one machine in it! Seems like alot of waste real estate building these huge shops and you still have to go to town!! And what about the wells? I've seen alot sand and wells added, but why can't wehave a useable water source on our plots too? Maybe fountains can be something more than pretty? And what about farming skill? Why can't we have a garden on our plots with harvestable resources, like carrots, potatoes, wheat, etc? Gardening/Farming can be used for other tradeskills too, like a shroom garden or flax garden! Just some thoughts and ideas....
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