Well that ResourceMeta.def edit didn't work for me but I did get it to work.
This is my ResourceMeta.def in Resources folder:
Code:
ForceScanDir
{
string Dir = "world_cache\"
}
ForceScanDir
{
string Dir = "resources_override\"
}
ForceScanDir
{
string Dir = "artist_preview\"
}
ForceScanDir
{
string Dir = "resources_override\interface\maps\"
}
ForceScanDir
{
string Dir = "resources_override\interface\themes\"
}
I did all the other stuff posted above too. I am using the UIMapwindow.def from the MapPack folder (which has the changes posted above but is also different in a number of other ways then the VI version).