Anything you apply a tech kit to now becomes attuned. This includes the new dragon techs.Originally Posted by AmonGwareth
For example: Dragons can get the fishing tech kit; what are they going to do with an attuned fishing pole? However, there might be a level 100 gatherer that's under level 90 adventurer that would be happy to purchase said fishing pole. As it stands, any dragon that gets this tech can't trade it (which is fine); however they can't trade the pole after they apply the technique to it.
Now in the case of the dragon techs (rending, etc.--I can't remember the exact names of them). Say a dragon makes a t2 kit (this is great, btw) and bestows it upon a guildmate dragon. Said dragon outgrows this...what does he do? He can't pass it on to another guild dragon so he's stuck with it or he has to decon it, hoard it (haven't checked to see if it's hoardable), or delete it. He can't trade it, he can't stick it on a connie for another dragon to possibly purchase--it's mostly a useless item now.
Now take a level 100 dragon. He wants to make 3 different configurations of scales using the same kit. Now he's got 3 different variations of the same scale all attuned, meaning it's now inventory/vault only. Add that to his collection of masks/costumes(not attuned, but usually vaulted)/his attuned fishing pole/novians/slice of Millie's pie/emblems---and we have EVEN MORE emblems now with all the different titles...the list of items that can no longer be offloaded to his plot/lair storage just gets bigger and bigger and is whittling away at his personal stack limit.