I remember the days when some mobs (especially those not social) would have much more dense spawns, like the Tier 3 golems near the Valley of the Moon in Trandalar.
There used to be a spawn, where there'd be 30+ golems there at all times. They were easy to pull and you would never run out of golems, you just pulled them away from the gem pile and fight them in safety there.
Now, the place only has a few golems of each type, and there's no real "safe place" to fight them unless you drag em clear up the road now. I think I liked it better before, to be honest.
Also, on the subject of golems, I remember when the same Tier 3 gem golems were more plentiful near that tower in the desert (I forget which tower that is... the one West of Tazoon), both above and down in the valley. Now, it is a few here and there.
Trying to get trophies (or the tech comps) can be a real chore now with the scarcity of these golems.
I'm finding that anymore, mobs that ARE social tend to have huge dense spawns (undead......) and mobs that are not social, you find 1-3 here and there (golems!).
I think it should be the other way around TBH. Social mobs, since they're always linking to each other *should* have somewhat fewer numbers to allow players to actually fight the stupid things, instead of packing 20-50 mobs in a 10m radius (that are oftentimes instant-respawn, especially undead and some ogres/pygmies), and those that are not social, should have more, to ensure players do not run out of things to fight when trying to gain XP or loot.
Either way, I'm trying to do my biped's levels and it sucks that the only few 51-56 mobs I can find for trophy turn-ins, are few and far between except for gold golems and oak treants, both of which I've already done 10+ turn-ins of. I wanted to do Jasper golems, but after scouring the Tazoon desert for them and only finding 6-8 trophies after half an hour, that just did not seem like a wise investment of time to me, and after going up to Trandalar and taking nearly 20 minutes to get about the same amount of trophies, I just wound up logging off and giving up on that.
On a somewhat related topic:
Harder mobs should drop trophies more often, no? Why do the Winter Mountain Wolves almost NEVER drop trophies? You might get -1- in every 10 wolves. What's up with that, anyways? Wolves are aggressive AND social, and have fairly mean attacks (including a multistrike, a debuff, AND a bleed), and are hard to hit and evasive almost like spiders. Meanwhile, golems are easy to hit, are seemingly weak against blunt, are NOT social, and only have a bleed (later ones get a multistrike). But, golems drop trophies much more often than the wolves. This just doesn't seem right. The wolves' trophy drops should be increased, too.