This is something that I have been chewing on for a while and since the dev team has asked for feedback on revamping the loot I figured I would post it, but since it doesn’t really fit into the ‘ask the dev’ post ill put it in suggestions.
I like the ‘rub-off’ technique mechanism. I think a new drop could make use of this, like the dye tech kits, but make it work with all existing techs. For example:
Strength 5, make a ‘Strength 5 kit’ recipe. calls for 2 golem chips, 2 venom and 4 shining orbs. Either leave those reqs in place or add another, papyrus or something. Finished tech kit could then be sold at consigners. Hunters and crafters could then go to the connie, purchase the tech kits they want, purchase the item they want to put the tech(s) on, and make a custom item ala carte. There would be more movement of goods and coin. On chaos at least, the person commissioning the item being made is expected to provide the tech comps. the crafter usually will take only tips for payment. Personally I go out and hunt up what I need, but others simply buy them and take them to the crafter. This can often take more time due to availability than going out and hunting them up. Then you have to find a crafter who can make the item you want, etc. The system I am proposing allows the crafter to buy/have the tech comps in advance, make the tech kits, and then have a ready supply of techs and items to be teched on the consigner. I am also suggesting that these kits be an adjunct. I am not suggesting that we completely scrap the existing system. They would be like what we have in place now for dyes. We have dyes, we have dye kits. Both are used.
*disclaimer* I just got off a 12 hour shift in the ER on the last night of the local ‘bierfest’. I may not be making a whole lot of sense atm.