Shain's post
Argh I am so stupid! Please
IGNORE my last post-I made a huge mistake and for that I apologize.
I was thinking more about the matter of
why it is that the "undeads" folder only has 3 folders for the zombie Saris and the two zombie Satyrs. And the answer is quiet simple.
If you look in the "ghosts" folder you notice it has every single ghost model for every race (cept dragon). Yet the "undeads" folder
appears to be missing a few and the "mummies" folder seems to have none.
And then it hit me.
Let me ask you this question:
What is the difference between the ghost model of say....a Sslik (for an example) to that of a zombie? Think about it-does the skeleton change? No. Does the model's shape change? Nope.
(Reminder we know from my original post the "_char.def" file is responsible for the skeleton while the "_geo_body_n_n.def" file is responsible for the shape.)
It is the same exact thing- just a
different skin! (the skin is affected by the ".ent" File)
The reason many of these folders appeared to be "missing" from the "undeads" and "mummies" folder is because it is
borrowing the files of the ghost versions!
Confused? Lemme try to explain by showing you what I did to test this out.
I decided this time to use the Sslik Zombie Costume for my testing. As Shian has already pointed out- there is no folder for the sslik zombie/undead. So it would appear you are missing the vital "_char.def" file and the "_geo_body_n_n.def" file. But in actuality the files for the zombie are the same exact files for the ghost- which are the "sslikghost_u_char" and "sslikghost_u_geo_body_n_n".
To test this theory I decided to take "baby steps" and see if I can turn the Zombie costume into a mummy. Because the "_char.def" and the "_geo_body_n_n.def" are the same- I don't need to touch these.
All I need to do is copy the "sslikmummy00_u.ent" (found in the entities folder) and
rename it to "sslikundead01_u.ent". And it worked!
Then I tried to turn the zombie costume into a ghost.
Took the "sslikghost00_u.ent" file this time and renamed it to "sslikundead01_u.ent". And got this:
Now you are saying "But Xaaaaan! We already have a costume for both of those! We don't need to edit those files to get them!'
.......You are missing the point. The point isn't to see if you can turn yourself into these monsters.... it is to
identify what happened to the supposed missing "-char.def" and "_geo_body_n.n.def" files for the zombies and mummies. NOW we know they share the same file with the ghost because I just proved that the only difference between them are the entity/skin files.
Perhaps you aren't convinced? You want proof that I can turn this sslik zombie costume into something other than just a sslik with different skins? Fine you non-believers. This is what I did next:
I took the following files:
"mylocqueen_f_char"- (located in C:/Program Files/Virtrium/Horizons/resources/definitions/monsters/spiders/myloc_queen_f)
"mylocqueen_f_geo_body_n_n" (located in the same place inside of the "body" folder)
"mylocqueen00_f.ent" (located in C:/Program Files/Virtrium/Horizons/resources/entities/characters/monsters)
I renamed them as follow:
"sslikghost_u_char"
"sslikghost_u_geo_body_n_n"
"sslikundead01_u.ent"
This was the result:
(note her size- she is not as big as the real thing. Just use /setscale if you have it)
Neat right? Lets try another one to really wow you.
I took the following files"
"maggotlord_u_char"
"maggotlord_u_geo_body_n_n"
"maggotlord00_u.ent"
I renamed them as follow:
"sslikghost_u_char"
"sslikghost_u_geo_body_n_n"
"sslikundead01_u.ent"
And the results:
(notes: While the Maggot Lord does have all his animations- he is a stationary monster. Meaning while he does have a "running" animation- he will run in place....So if you are going to change into him for a picture or something make sure you are already in the spot/location you want before putting on the costume.)
Another thing to note is that you don't need to be that race in order to put on a costume- So you don't need to be a Sslik in order to wear a Sslik costume. My character Pam tested all these using the Sslik zombie costume and she is a Satyr.
Now I am sure you dragon players have notice that I 've only been talking about bipeds and their costumes..... There is a reason for that. Unfortunately....as hard as I tried I can't seem to get the dragons two costumes to work. So as it stands- this is only good for bipeds. Sorry. I am not saying it is impossible- I just haven't figured it out yet.