One of the biggest, yet overlooked, game flaws is that character models and their animations do not react with slopes. This is more noticeable only when a character goes up a steep slope, and extremely so with dragons. For bipeds, this is not as much of a problem (especially fairies, for they are off the ground,) but with dragons, one half of their bodies will be partially buried under the ground while the other half is in mid air! A graphical improvement here would greatly increase how realistic the game is and cut down on the "artificial" feeling that comes with it. Keep in mind, because of the increased CPU usage involved on the player's end that this should be optional, not just integrated into the game!
What, exactly, should the devs improve, you might ask? I have a few suggestions here, but anyone can add on to it. Just make sure it is on topic, nothing about the loot system, combat system, etc.!
Here is my list of improvements that relate to this problem:
1) Obviously, the prime problem the incorrect positioning of the dragon models. A dragon cannot physically be halfway into the cliff side just by walking into it! A simple way to fix this would be to keep the dragon's body parallel to the ground.
2) Another animation for going up steep slopes would be great for everyone. Instead of looking dead ahead, the character would be looking up or down, depending on which way they were facing. As part of the game, the option to turn this one would be separate from the first suggestion.
3) This is where things would get hard to do. By technicality, it is easier to go down than up. Therefore, characters should move faster going downhill and move slower uphill. This would add even more realism into the game. This may be too heavy to pull off for you guys, but after the looting update, tackling this would be awesome!
4) Another "artificial" feeling comes when a character "falls" and not "slides" down a super steep slope. Again, this is a tall order, and by no means do I expect this tier of improvement from the devs. Realistically, a character in would be able to "slide" down the slope and jump off (for hatchies, this would be crucial to gliding.) This would have to be a computer calculation, and therefore also an in-game option. Otherwise, it would have to be a server update and be implemented into the game.
5) Probably the most important thing to add to the game is to have the AI be affected by terrain, as well. There is a story attached to this, but I'll just sum it up for convenience. Once upon a time, a young dragon was picking off jungle crawlers, one by one, when he realized his HP was low. He then ran behind a tree for sanctuary. To his surprise (and dismay,) the spider walked right through the tree! He then ran for the slope. Unable to climb up the steep hill, he ran around up the path. He looked down the slope and saw... the spider going sideways up the cliff! That dragon was never heard from again (and died unhappily ever after.) THE END.
This could probably be avoided with a few major updates. (but still a tall order )
--Again, I would like to remind all of you who are replying to STAY ON TOPIC! Thank you.--