I have been poking around with the files trying to enable the high detailed shadows. I'm a little new at this.
blobshadow
textures/effects/blobshadow
{
map effects/blobshadow.tga modulate clamp linear
//rgbColor required for alpha fading (based on distance) to work
rgbColor 1 1 1 1
blendFunc SOURCE_ALPHA ONE_MINUS_SOURCE_ALPHA
lighting fullbright
depthTest nowrite LEQUAL
fog on
}
realshadow
textures/effects/realshadow
{
map effects/grey.tga <-----Plus this texture doesn't exist.
rgbColor 0.7 0.7 0.7 1.0
shadow
blendFunc DESTINATION_COLOR ZERO
lighting fullbright
depthTest nowrite
fog off
}
I copied the texture from the blobshadow and renamed to what it is up there in the realshadow file, but it doesn't work any ideas?
Is it turned off on the engine side of the game?