Very well explained, Losian. Better than I have, for sure.
I might be the only one, but feeling that the current topic is very, very broad and has, since discussions started, gotten sort of muddled.(since you mention quest earned items such as tech kits). There's Daily quests, which involves tech kits and tokens, which involves epic mobs, which involves epic items, which involves crafting and vendors for tokens, which involves what to put on the vendors....*Would keep going in circles, but meh*
So, clarification on the 'problem' would be much appreciated. I feel that "we've" jumped straight from the problem into tokens and daily quests, which is skipping a whole lot (or I might've missed a thread >_>)
You are correct, the problem has become muddled. The problem that has brought about this discussion is this: There are many items in the game that are obtained via quest or are very difficult to obtain or even can no longer be obtained. We would like to provide a more deterministic way for players to obtain them. That is, a way that players can work towards a goal that they are sure they will achieve at some point.
Daily Quests and the use of Tokens to buy items from Vendors have been put forward as one good way of handling this issue.
Other solutions include selling them for coin (but I cannot even imagine how expensive they would have to be to compensate and make it so that all items could not be purchased in a week) or some form of repeatable quest which would require significant content work and planning for each item (something we would rather not do).