Breath of Flame Burst now has a 90 second recycle and 2.5 second cooldown, but does less damage per hit (20% reduction).
Do not do that devs.
Its a dangerous path
(and I save myself to list the reasons why).
I have hardly any breath left after the last discussion about GoldRage,
but a further weakening of dragons is unacceptable.
Hoardcost, Snalr-nerf and GoldRage nerf is enough.
Making dragons all kinda equal and weaker, can`t be the answer to missing challenges.
If dragons are too strong- then the game is too weak.
Maybe it was my fault and I did not see the signs, and the direction this all might lead.
And yes Vahrokh, I remember the time well, when strong bipeds took us out for hunting, only because we might see new or high level monster at least- not that we`ve been of any help to fight them.
Devs, you might say its necessary for the future of the game, but this game is a dragon game in first place- and yes- outside there are other dragon games meanwhile, that try hard to get passionate players of dragons.
Loyalty and faith are precious commodities-but they are fragile.
Amon, you presented us a suggestion for new dragonschools last year- the community reacted not too enthusiastic about it- cause most of us saw it would have been a massive nerf of existing dragions- now the nerf comes through the backdoor.
Again-unacceptable-whatever the consequences might be..
I`ve always supported the policy of the game- or -furthermore- single out of favor decisions,
but this ends here-
and I regret the one or other honest word.
Look how I am standing here now- between the frontiers-saying yes-no-yes-no.
I feel not authentic-
I feel like an idiot
A famous vet player said to me not so long ago:
"We should have been gone long ago, we walk around like relics-or even worse-Zombies,
but we stay for what is was"
Maybe he was right.
I apologize for this very personal and sentimental post