Unfortunately, it's the method the game map searches, not map pack. Even non map pack users could potentially see this behavior with your Personal Marker (the last layer the game searches), in certain situations. The map searches from the lowest layer (button) to the highest. ie Plot marker button is at the bottom, so this is where it starts searching. The personal marker button is the highest button on the map, so this is the last layer it searches. Whatever layer a match is found in, it stops there and the repeat search button only keeps looking in the same layer.
Your example of Glowing, it's stopping at a marker, in Travel, called "278/355 Road running north to Glowing Wisps, NPC Amtoo", but doesn't continue to search in Resources. The first layer it finds a match, it doesn't continue searching in the other layers (think of layers as the buttons, Resources, Monsters, etc). I'm sure Glowing is a popular search term, so in meantime, I've deleted that marker in Travel. After next update, it would find it's first match in the Resources layer and would then find all the other "Glowing" correctly. Even after I remove that marker in travel, if there was hypothetically a monster named "Glowing Skeleton", it wouldn't find that either. Because it would find a match in resources, and not continue searching in the other layers. Hopefully it can be sorted out in the future. Thanks for pointing that out.
If you want to see what I mean, before next update and feeling bold, look in /resources_override/resources/interface/maps/istaria/map_istaria_travel.def
Remove this and save the file:
Code:
MAP_ELEMENT
{
float WorldX = 27795
float WorldY = 35483
UI_WINDOWDEF Image
{
float W = 16
float H = 16
string Image = "map_marker_arrow_up.png"
string ToolTip = "278/355 Road running north to Glowing Wisps, NPC Amtoo"
}
}
You'll now see that searching for Glowing works correctly and finds them all. But it will be removed on next update regardless.