I think like many ideas in this game the hoard is a good idea, but it's current implementation is flawed.
I see the hoarde an exteral source of power above and beyond merely levels.
The problem I see with the hoard are as follows[*]The cap post 50 is insane..yet for some truly daft reason the reward remains minimal[*]There is in this new land of ours very low chance of getting a hoard drop more so for dragons because hoard loot rightfully does not seem to drop of native istaria inhabitants but instead of the WA[*]Hoard values are way to low to make the millions required[*]Dragons can not make items themselves that are worth substatial hoard. Most biped made items are worth more hoard than what a dragon can make[*]Hoarding scales a common past time requires constant trips back to dralk.[*]The benefits for actually manageing to fill the hoard are pathetic considering the effort required (480 armour in itself is not pathetic however considering the effort...)[*]Hoards are not full of shiny things they are full of spells or scales...Dragons can't make their own shiny things so unless they work with a biped (against the RP for one faction) they have a dull hoard[/list]How can this be fixed? I see a few options
I think that does it for me. Let the inevitable thread derailment and flaming begin :)
- Adjust the formula so that the cap is not so high
- OR Adjust the benefits to be great for post level 50 hoarding
- Allow dragons to hoard precious metals and gems or use their smelting/gemworking/inginuity skills to make items that are worth hoarding (add forms for dragons to make things using these materials). Give the items hv above what a biped can craft
- Alter the benefits for capping out the hoard.
- See point 3
- See point 1 or 2
- See point 3
- Increase the drop rate in hoardable items, even if it is only if there is a dragon present in the group.
- Add in more hoard able items
- Make it viable for a adventure only dragon to maintain its hoard without having to spend the next 5 years trying to
- see point 8,9 and 10
- see point 3, 8 9 and 10