I wanted to share my customized UI, there it is:
(The group window is optional)
1) Hidden hotkey bar
My most used hotkeys are here (recall / toggle cargo disk / equip craft scales / equip battle scales...).
Note: this hotkey bar is "cut" when I log in, moving it a bit solves this issue.
2) Switchable hotkey bar
I can access my other hotkeys here.
3) Hidden knowledge book
I place my mouse on the thin black bar you can see in my screenshot and the knowledge book appears. Removing it from the knowledge book window makes it disappear. It's very useful while crafting as the checked filters don't reset.
Note: this window is empty the first time I move my mouse on the thin black bar to open it. Clicking once in the opened window solves this issue.
How to quickly install it:
Note: your hotkeys might disappear and you might have to reorganize/recreate them.
1) First of all, make sure your Istaria client is closed.
2) Open your Istaria folder and access your character's prefs:
C:\Program Files(x86)\Istaria\prefs\shard_character's name
3) Make a copy of your character's "UI personal" file and save it on your desktop for example (in case something goes wrong or if you don't like this UI and want to change it again).
4) Open your character's "UI personal" file in your character's prefs (with Notepad for example).
5) Delete everything in it and replace it with:
Code:
//////////////////////////////////////////////////////////////
//
// This file is auto-generated when the game closes.
//
//////////////////////////////////////////////////////////////
float ScreenWidth = 1366
float ScreenHeight = 745
//--------------------------------------------------------------
// Last Saved info for each window type
//--------------------------------------------------------------
UI_LAST_WINDOW GuildCreateEventWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 282
float MinimizeSaveY = 175
float NormalHeight = 250
float NormalWidth = 236
float SizedH = 252
float SizedW = 238
bool TitleOn = false
int Version = 1
float X = 282
float Y = 175
}
UI_LAST_WINDOW StructureMaterialWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 269
float MinimizeSaveY = 215
float NormalHeight = 172
float NormalWidth = 264
float SizedH = 172
float SizedW = 264
bool TitleOn = false
int Version = 1
float X = 264
float Y = 201
}
UI_LAST_WINDOW GuildMemberInfoWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 200
float MinimizeSaveY = 150
float NormalHeight = 302
float NormalWidth = 402
float SizedH = 302
float SizedW = 402
bool TitleOn = false
int Version = 1
float X = 206
float Y = 148
}
UI_LAST_WINDOW TutorialHelperWindow
{
bool Locked = false
float SizedH = 128
float SizedW = 128
float X = 619
float Y = 320
}
UI_LAST_WINDOW SupportWindow
{
bool Locked = false
float SizedH = 400
float SizedW = 530
float X = 418
float Y = 184
}
UI_LAST_WINDOW DeconstructWindow
{
bool Locked = false
float SizedH = 330
float SizedW = 505
float X = 430.5
float Y = 219
}
UI_LAST_WINDOW TutorialInfoWindow
{
bool Locked = false
float SizedH = 300
float SizedW = 530
float X = 418
float Y = 234
}
UI_LAST_WINDOW ColorWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 575
float MinimizeSaveY = 284
float NormalHeight = 149
float NormalWidth = 216
float SizedH = 149
float SizedW = 216
bool TitleOn = false
int Version = 1
float X = 575
float Y = 284
}
UI_LAST_WINDOW ActionWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 531
float MinimizeSaveY = 155
float NormalHeight = 258
float NormalWidth = 34
bool SimpleMode = true
float SizedH = 258
float SizedW = 34
bool TitleOn = false
int Version = 3
float X = 0
float Y = 0
}
UI_LAST_WINDOW SurveyRolloverWindow
{
bool Locked = false
float SizedH = 60
float SizedW = 250
float X = 558
float Y = 354
}
UI_LAST_WINDOW CameraWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 97
float NormalWidth = 135
float SizedH = 97
float SizedW = 135
bool TitleOn = true
int Version = 2
float X = 1139
float Y = 434
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 478
float MinimizeSaveY = 134
float NormalHeight = 500
float NormalWidth = 410
bool ShowList = false
float SizedH = 500
float SizedW = 410
bool SortAsc = true
int SortColumn = 0
bool TitleOn = true
int Version = 1
float X = 478
float Y = 134
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 270
float MinimizeSaveY = 137
float NormalHeight = 435
float NormalWidth = 316
bool ShowList = false
float SizedH = 435
float SizedW = 316
bool SortAsc = true
int SortColumn = 0
bool TitleOn = true
int Version = 1
float X = 347
float Y = 100
}
UI_LAST_WINDOW LoadWindow
{
bool Locked = false
float SizedH = 600
float SizedW = 800
float X = 281
float Y = 70.5
}
UI_LAST_WINDOW TutorialWindow
{
bool Locked = false
float SizedH = 500
float SizedW = 300
float X = 533
float Y = 122.5
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13413343
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW NewsWindow
{
bool Locked = false
float SizedH = 400
float SizedW = 530
float X = 418
float Y = 172.5
}
UI_LAST_WINDOW SocketWindow
{
bool Locked = false
float SizedH = 100
float SizedW = 114
float X = 626
float Y = 322.5
}
UI_LAST_WINDOW SystemListWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 169
float MinimizeSaveY = 100
float NormalHeight = 400
float NormalWidth = 462
float SizedH = 400
float SizedW = 462
bool TitleOn = true
int Version = 1
float X = 169
float Y = 100
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13779877
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13336053
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13417954
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16744984
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13413192
bool TitleOn = true
int Version = 1
float X = 569
float Y = 157
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16730386
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 12957980
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14406237
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14260147
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 5809685
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14260087
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 5842342
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14261187
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14304351
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14306101
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16687209
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13203455
bool TitleOn = true
int Version = 1
float X = 538
float Y = 185
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14315631
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14257955
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14303001
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14302981
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16831615
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 519
bool SortAsc = true
int SortColumn = 1
int StructureID = 14303902
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14310914
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 499
float NormalWidth = 520
bool ShowList = false
float SizedH = 499
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14258284
bool TitleOn = true
int Version = 1
float X = 423
float Y = 123
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17193185
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14259605
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14318456
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14262173
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14250576
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14262164
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 18068972
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14262688
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17203061
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14267779
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16688452
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 15054131
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 19890284
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 20237490
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 20237331
bool TitleOn = true
int Version = 1
float X = 538
float Y = 191
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17081613
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14303897
bool TitleOn = true
int Version = 1
float X = 541
float Y = 184
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 14335177
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14257826
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17025302
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14259893
bool TitleOn = true
int Version = 1
float X = 561
float Y = 164
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16983584
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 15053978
bool TitleOn = true
int Version = 1
float X = 521
float Y = 219
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16965215
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 15054222
bool TitleOn = true
int Version = 1
float X = 533
float Y = 206
}
UI_LAST_WINDOW GuildDialogueInfoWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 275
float MinimizeSaveY = 210
float NormalHeight = 180
float NormalWidth = 250
float SizedH = 180
float SizedW = 250
bool TitleOn = false
int Version = 1
float X = 275
float Y = 210
}
UI_LAST_WINDOW lineeditwindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 533
float MinimizeSaveY = 332
float NormalHeight = 100
float NormalWidth = 302
float SizedH = 100
float SizedW = 302
bool TitleOn = true
int Version = 1
float X = 533
float Y = 332
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16745760
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13343195
bool TitleOn = true
int Version = 1
float X = 499
float Y = 199
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16692327
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13999024
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16687594
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13896787
bool TitleOn = true
int Version = 1
float X = 538
float Y = 176
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16687599
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13815197
bool TitleOn = true
int Version = 1
float X = 641
float Y = 193
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16687598
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13814770
bool TitleOn = true
int Version = 1
float X = 540
float Y = 164
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17038060
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13135181
bool TitleOn = true
int Version = 1
float X = 476
float Y = 160
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16790601
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 12172881
bool TitleOn = true
int Version = 1
float X = 655
float Y = 205
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16742181
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13999015
bool TitleOn = true
int Version = 1
float X = 597
float Y = 178
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 16687592
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13998849
bool TitleOn = true
int Version = 1
float X = 530
float Y = 170
}
UI_LAST_WINDOW GuildConfirmWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 275
float MinimizeSaveY = 210
float NormalHeight = 204
float NormalWidth = 250
float SizedH = 204
float SizedW = 250
bool TitleOn = false
int Version = 1
float X = 279
float Y = 210
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 18698312
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 14286268
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW ItemListWindow
{
bool Locked = false
float SizedH = 250
float SizedW = 300
float X = 533
float Y = 247.5
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13871015
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13896700
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 15043868
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 13814750
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW WinPropsWindow
{
bool Locked = false
float SizedH = 222
float SizedW = 216
float X = 575
float Y = 261.5
}
UI_LAST_WINDOW ChatListWindow
{
bool Locked = false
float SizedH = 350
float SizedW = 300
float X = 533
float Y = 197.5
}
UI_LAST_WINDOW TrainingWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 433
float MinimizeSaveY = 109
float NormalHeight = 500
float NormalWidth = 502
float SizedH = 500
float SizedW = 502
bool TitleOn = true
int Version = 1
float X = 109
float Y = 68
}
UI_LAST_WINDOW CommunitySurveyorWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int CommunityID = 75963
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 100
float MinimizeSaveY = 100
float NormalHeight = 420
float NormalWidth = 602
float SizedH = 420
float SizedW = 602
bool TitleOn = true
int Version = 1
float X = 100
float Y = 100
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 15920847
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 11819194
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 524
bool ShowList = false
float SizedH = 500
float SizedW = 524
bool SortAsc = true
int SortColumn = 0
int StructureID = 10621297
bool TitleOn = true
int Version = 1
float X = 407
float Y = 122
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 10534468
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 1898251
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13420738
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 331
bool ShowList = false
float SizedH = 435
float SizedW = 331
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 687
float Y = 124
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13434605
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 436
float NormalWidth = 330
bool ShowList = false
float SizedH = 436
float SizedW = 330
bool SortAsc = true
int SortColumn = 0
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 686
float Y = 123
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13526093
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 330
bool ShowList = false
float SizedH = 435
float SizedW = 330
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 663
float Y = 100
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 11834460
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 331
bool ShowList = false
float SizedH = 435
float SizedW = 331
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 687
float Y = 124
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13487406
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 315
bool ShowList = false
float SizedH = 435
float SizedW = 315
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 663
float Y = 100
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13511023
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 331
bool ShowList = false
float SizedH = 435
float SizedW = 331
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 663
float Y = 100
}
UI_LAST_WINDOW LootWindow
{
bool Locked = false
float SizedH = 250
float SizedW = 250
float X = 558
float Y = 247.5
}
UI_LAST_WINDOW GuildManagerWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 200
float MinimizeSaveY = 100
float NormalHeight = 400
float NormalWidth = 602
float SizedH = 400
float SizedW = 602
bool TitleOn = true
int Version = 1
float X = 122
float Y = 86
}
UI_LAST_WINDOW TeleportWindow
{
bool Locked = false
float SizedH = 250
float SizedW = 440
float X = 463
float Y = 247.5
}
UI_LAST_WINDOW LagWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 678
float MinimizeSaveY = 539
float NormalHeight = 67
float NormalWidth = 264
float SizedH = 67
float SizedW = 264
bool TitleOn = false
int Version = 1
float X = 308
float Y = 45
}
UI_LAST_WINDOW FPSWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 57
float NormalWidth = 233
float SizedH = 57
float SizedW = 233
bool TitleOn = true
int Version = 2
float X = 0
float Y = 0
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 20250930
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 20244202
bool TitleOn = true
int Version = 1
float X = 615
float Y = 182
}
UI_LAST_WINDOW SiloWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 20319507
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 0
int StructureID = 20250929
bool TitleOn = true
int Version = 1
float X = 707
float Y = 196
}
UI_LAST_WINDOW ShoppingWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 383
float MinimizeSaveY = 247
float NormalHeight = 307
float NormalWidth = 602
float SizedH = 307
float SizedW = 602
bool TitleOn = true
int Version = 1
float X = 186
float Y = 222
}
UI_LAST_WINDOW StructureSelectWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int CommunityID = 75318
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 427
float MinimizeSaveY = 184
float NormalHeight = 378
float NormalWidth = 514
int plotID = 10079469
float SizedH = 378
float SizedW = 514
bool TitleOn = false
int Version = 1
float X = 427
float Y = 184
}
UI_LAST_WINDOW HotkeyEditorWindow
{
bool Locked = false
float SizedH = 680
float SizedW = 800
float X = 283
float Y = 32.5
}
UI_LAST_WINDOW PeopleWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 335
float MinimizeSaveY = 100
float NormalHeight = 208
float NormalWidth = 152
bool OnlineOnly = false
float SizedH = 208
float SizedW = 152
bool TitleOn = false
int Version = 1
float X = 1040
float Y = 192
UI_PEOPLEGROUP Y
{
bool Expanded = true
string GroupName = "friends list"
}
UI_PEOPLEGROUP Y
{
bool Expanded = true
string GroupName = "franco"
}
UI_PEOPLEGROUP Y
{
bool Expanded = true
string GroupName = "guild"
}
UI_PEOPLEGROUP Y
{
bool Expanded = true
string GroupName = "family"
}
}
UI_LAST_WINDOW StructureContributeWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 523
float MinimizeSaveY = 202
float NormalHeight = 342
float NormalWidth = 322
float SizedH = 342
float SizedW = 322
bool TitleOn = false
int Version = 1
float X = 851
float Y = 114
}
UI_LAST_WINDOW PropertyWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 428
float MinimizeSaveY = 162
float NormalHeight = 440
float NormalWidth = 641
float SizedH = 440
float SizedW = 641
bool TitleOn = true
int Version = 1
float X = 155
float Y = 160
}
UI_LAST_WINDOW ProductSelectionWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 250
float MinimizeSaveY = 175
float NormalHeight = 250
float NormalWidth = 352
float SizedH = 250
float SizedW = 352
bool TitleOn = true
int Version = 1
float X = 164
float Y = 200
}
UI_LAST_WINDOW ItemCreateWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool CloseOnCreate = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 364
float MinimizeSaveY = 186
float NormalHeight = 460
float NormalWidth = 652
float SizedH = 460
float SizedW = 652
bool TitleOn = true
int Version = 1
float X = 508
float Y = 206
}
UI_LAST_WINDOW PromptWindow
{
bool Locked = false
float SizedH = 140
float SizedW = 250
int Version = 2
float X = 523
float Y = 302.5
}
UI_LAST_WINDOW ItemCustomizeWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 232
float NormalWidth = 260
float SizedH = 252
float SizedW = 262
bool TitleOn = false
int Version = 2
float X = 217
float Y = 26
}
UI_LAST_WINDOW PopupWindow
{
bool Locked = false
float SizedH = 0
float SizedW = 0
float X = 683
float Y = 372.5
}
UI_LAST_WINDOW QuestWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 105
float MinimizeSaveY = 0
float NormalHeight = 433
float NormalWidth = 674
float SizedH = 433
float SizedW = 674
bool TitleOn = true
int Version = 1
float X = 105
float Y = 0
QUEST 20344941
{
bool Expanded = false
}
QUEST 20243701
{
bool Expanded = false
}
QUEST 20331492
{
bool Expanded = false
}
QUEST 16006127
{
bool Expanded = false
}
QUEST 20362370
{
bool Expanded = false
}
QUEST 20372430
{
bool Expanded = false
}
QUEST 17669809
{
bool Expanded = false
}
QUEST 20338871
{
bool Expanded = false
}
QUEST 20260299
{
bool Expanded = false
}
QUEST 20368794
{
bool Expanded = false
}
QUEST 20299854
{
bool Expanded = false
}
Filter Buttons
{
bool quest_type_adventure = false
bool quest_type_all = true
bool quest_type_crafting = false
bool quest_type_daily = false
bool quest_type_lore = false
bool quest_type_marshall = false
bool quest_type_story = false
bool quest_type_title = false
bool quest_type_trophy = false
}
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13448544
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 330
bool ShowList = false
float SizedH = 435
float SizedW = 330
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 706
float Y = 148
}
UI_LAST_WINDOW ChatPropWindow
{
bool Locked = false
float SizedH = 520
float SizedW = 400
float X = 483
float Y = 112.5
}
UI_LAST_WINDOW EmoteListWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 528
float MinimizeSaveY = 334
float NormalHeight = 250
float NormalWidth = 312
float SizedH = 250
float SizedW = 312
bool TitleOn = true
int Version = 1
float X = 122
float Y = 359
}
UI_LAST_WINDOW VaultWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 17721812
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 195
float MinimizeSaveY = 50
float NormalHeight = 435
float NormalWidth = 306
bool ShowList = false
float SizedH = 435
float SizedW = 306
bool SortAsc = true
int SortColumn = 0
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 40
float Y = 100
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 13224459
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 423
float Y = 122
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 20226969
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 500
float NormalWidth = 520
bool ShowList = false
float SizedH = 500
float SizedW = 520
bool SortAsc = true
int SortColumn = 1
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 447
float Y = 146
}
UI_LAST_WINDOW ItemSplitWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 247
float MinimizeSaveY = 250
float NormalHeight = 100
float NormalWidth = 306
float SizedH = 120
float SizedW = 308
bool TitleOn = true
int Version = 1
float X = 529
float Y = 312
}
UI_LAST_WINDOW TradeWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool CloseOnComplete = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 372
float MinimizeSaveY = 147
float NormalHeight = 470
float NormalWidth = 754
bool ShowLists = false
float SizedH = 470
float SizedW = 754
bool TitleOn = true
int Version = 1
float X = 471
float Y = 150
}
UI_LAST_WINDOW OptionsWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int CurTab = 1
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 433
float MinimizeSaveY = 134
float NormalHeight = 500
float NormalWidth = 500
float SizedH = 520
float SizedW = 502
bool TitleOn = true
int Version = 1
float X = 441
float Y = 142
}
UI_LAST_WINDOW NotepadWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 267
float MinimizeSaveY = 215
float NormalHeight = 269
float NormalWidth = 302
float SizedH = 269
float SizedW = 302
bool TitleOn = true
int Version = 1
float X = 926
float Y = 214
}
UI_LAST_WINDOW ItemInfoWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 100
float MinimizeSaveY = 0
float NormalHeight = 160
float NormalWidth = 424
float SizedH = 244
float SizedW = 424
bool TitleOn = false
int Version = 1
float X = 118
float Y = 0
}
UI_LAST_WINDOW InventoryWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
int ContainerID = 12993205
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 423
float MinimizeSaveY = 122
float NormalHeight = 435
float NormalWidth = 315
bool ShowList = false
float SizedH = 435
float SizedW = 315
bool SortAsc = true
int SortColumn = 0
int StructureID = 0
bool TitleOn = true
int Version = 1
float X = 347
float Y = 100
}
UI_LAST_WINDOW EquipmentWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 291
float MinimizeSaveY = 127
float NormalHeight = 435
float NormalWidth = 219
float SizedH = 435
float SizedW = 219
bool TitleOn = true
int Version = 2
float X = 127
float Y = 100
}
UI_LAST_WINDOW GroupWindow
{
float Alpha = 0.197478
float BorderAlpha = 1
bool BorderOn = false
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 335
float MinimizeSaveY = 150
float NormalHeight = 177
float NormalWidth = 132
bool SimpleMode = false
float SizedH = 172
float SizedW = 132
bool TitleOn = false
int Version = 1
float X = 1234
float Y = 142
}
UI_LAST_WINDOW CharacterWindow
{
bool AbilityListSortAsc = true
int AbilityListSortCol = 1
bool AdvSchoolListSortAsc = true
int AdvSchoolListSortCol = 1
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = true
bool CraftSchoolListSortAsc = true
int CraftSchoolListSortCol = 1
int CurrentTab = 0
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 351
float MinimizeSaveY = 103
float NormalHeight = 492
float NormalWidth = 419
int SelectedAbility = 4
bool ShowCraftSkill = false
float SizedH = 492
float SizedW = 419
bool SkillListSortAsc = true
int SkillListSortCol = 2
bool TitleOn = true
int Version = 1
float X = 79
float Y = 118
}
UI_LAST_WINDOW MapWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = false
string LastMap = "New Trismus"
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 431
float NormalWidth = 515
float SizedH = 431
float SizedW = 515
bool StickToSelf = true
bool TitleOn = false
int Version = 2
float X = 0
float Y = 0
MAP_SAVE Y
{
bool Layer10Vis = true
bool Layer11Vis = true
bool Layer12Vis = true
bool Layer13Vis = false
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = false
bool Layer9Vis = true
float MetersToPixels = 3.39276
string Name = "Istaria"
float WorldX = 24195.7
float WorldY = 29639.3
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1.27402
string Name = "Chiconis"
float WorldX = 24302.6
float WorldY = 22100.9
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 0.663552
string Name = "Aughundell"
float WorldX = 25218.9
float WorldY = 25897.3
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = false
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1.66434
string Name = "New Trismus"
float WorldX = 45803.8
float WorldY = 14632.8
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = true
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
float MetersToPixels = 1.0752
string Name = "Dralk"
float WorldX = 22450
float WorldY = 28911.3
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 0.452985
string Name = "Dalimond"
float WorldX = 22607.6
float WorldY = 22911.4
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1.23863
string Name = "Kirasanct"
float WorldX = 23882.2
float WorldY = 28000.6
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1.56
string Name = "Mahagra"
float WorldX = 23733.3
float WorldY = 30251.2
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 2.23949
string Name = "Skalkaar"
float WorldX = 41681.9
float WorldY = 16523.3
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 2.304
string Name = "Sslanis"
float WorldX = 20001.1
float WorldY = 21952.8
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 2.10406
string Name = "Kion"
float WorldX = 20328.7
float WorldY = 24463
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1.74808
string Name = "New Brommel"
float WorldX = 48193.9
float WorldY = 14324
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 2.42218
string Name = "New Koraelia"
float WorldX = 45186.2
float WorldY = 17773
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = true
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
float MetersToPixels = 1.70246
string Name = "New Vassarak"
float WorldX = 48184.7
float WorldY = 18214.9
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 1
string Name = "Tazoon"
float WorldX = 23669.5
float WorldY = 25554.5
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = true
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
float MetersToPixels = 0.762
string Name = "Feladan"
float WorldX = 25239.8
float WorldY = 23260.2
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 2.2885
string Name = "Serenity"
float WorldX = 16728.9
float WorldY = 33472.5
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 3.58318
string Name = "Drakul"
float WorldX = 18023.9
float WorldY = 31417.9
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 0.929963
string Name = "Isle of the Drowned"
float WorldX = 18366.9
float WorldY = 23099.7
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 0.45408
string Name = "New Rachival"
float WorldX = 23175.1
float WorldY = 25584.9
}
MAP_SAVE Y
{
bool Layer2Vis = true
bool Layer3Vis = true
bool Layer4Vis = true
bool Layer5Vis = false
bool Layer6Vis = true
bool Layer7Vis = true
bool Layer8Vis = true
bool Layer9Vis = true
float MetersToPixels = 4.608
string Name = "Isles of Battle"
float WorldX = 20999.9
float WorldY = 10903.3
}
}
UI_LAST_WINDOW PeopleSearchWindow
{
float Alpha = 0.242236
float BorderAlpha = 0.496894
bool BorderOn = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 320
float MinimizeSaveY = 142
float NormalHeight = 480
float NormalWidth = 863
float SizedH = 480
float SizedW = 863
bool TitleOn = true
int Version = 1
float X = 264
float Y = 111
}
//--------------------------------------------------------------
// Currently OPEN Windows
//--------------------------------------------------------------
UI_OPEN_WINDOW RenderWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 745
float NormalWidth = 1366
bool Resized = false
float SizedH = 745
float SizedW = 1366
bool TitleOn = false
int Version = 1
float X = 0
float Y = 0
}
UI_OPEN_WINDOW CompassWindow
{
float Alpha = 0.198758
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 46
float NormalWidth = 293
bool ShowPos = true
float SizedH = 46
float SizedW = 293
bool TitleOn = false
int Version = 2
float X = 1073
float Y = 0
}
UI_OPEN_WINDOW SelfStatusWindow
{
float Alpha = 0.192547
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 0
float MinimizeSaveY = 0
float NormalHeight = 75
float NormalWidth = 397
bool SimpleMode = false
float SizedH = 75
float SizedW = 397
bool TitleOn = false
int Version = 2
float X = 0
float Y = 0
}
UI_OPEN_WINDOW TimeWindow
{
float Alpha = 1
float BorderAlpha = 1
bool BorderOn = false
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 34
float MinimizeSaveY = 547
float NormalHeight = 20
float NormalWidth = 200
float SizedH = 20
float SizedW = 200
bool TitleOn = false
int Version = 2
float X = 610
float Y = 646
}
UI_OPEN_WINDOW MonsterWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 608
float MinimizeSaveY = 222
float NormalHeight = 233
float NormalWidth = 152
float SizedH = 233
float SizedW = 152
bool TitleOn = false
int Version = 1
float X = 0
float Y = 138
}
UI_OPEN_WINDOW AugmentationsWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 240
float MinimizeSaveY = 268
float NormalHeight = 62
float NormalWidth = 396
float SizedH = 62
float SizedW = 396
bool TitleOn = false
int Version = 1
float X = 0
float Y = 76
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 5
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 705
float MinimizeSaveY = 688
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 708
float Y = 715
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 3
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 515
float MinimizeSaveY = 360
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 708
float Y = 688
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 2
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 515
float MinimizeSaveY = 360
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 408
float Y = 688
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 0
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 708
float MinimizeSaveY = 661
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 408
float Y = 661
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 1
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 573
float MinimizeSaveY = 634
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 708
float Y = 661
}
UI_OPEN_WINDOW KnowledgeWindow
{
float Alpha = 0.496894
bool AutoHide = true
float BorderAlpha = 1
bool BorderOn = false
int KnowledgeType = 30
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 105
float MinimizeSaveY = 0
float NormalHeight = 352
float NormalWidth = 502
float SizedH = 352
float SizedW = 502
bool SortAsc = true
int SortCol = 1
bool TitleOn = false
int Version = 1
float X = 439
float Y = 0
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 15
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 515
float MinimizeSaveY = 360
float NormalHeight = 48
float NormalWidth = 305
bool Primary = true
bool SimpleMode = false
float SizedH = 337
float SizedW = 34
bool TitleOn = false
int Version = 1
bool Vertical = true
float X = 0
float Y = 368
}
UI_OPEN_WINDOW TargetWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 647
float MinimizeSaveY = 515
float NormalHeight = 150
float NormalWidth = 293
float SizedH = 150
float SizedW = 293
bool TitleOn = false
int Version = 1
float X = 1073
float Y = 44
}
UI_OPEN_WINDOW ChatWindow
{
float Alpha = 0.490683
float BorderAlpha = 1
bool BorderOn = false
int CurTab = 0
int FontSize = 8
bool ForceFocus = false
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 148
float MinimizeSaveY = 246
float NormalHeight = 134
float NormalWidth = 357
string PlayerPrefix = ""
bool PlayerPrefixOn = false
bool Primary = false
bool ReadOnly = true
float SizedH = 134
float SizedW = 357
bool TitleOn = false
int Version = 1
float X = 1009
float Y = 611
UI_CHANNEL_LIST
{
string TabName = ""
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 2
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 4
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 5
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 7
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 9
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 10
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 15
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 18
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 19
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 100
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 101
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 102
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 103
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 104
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 105
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 106
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 107
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 108
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 109
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 110
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 111
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 112
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 113
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 114
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1000
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1001
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1002
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "the alliance"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Universal Soldiers"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "hungaryan players"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Dragon"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "MarketPlace"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Icecials Family chat channel"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "ascension"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Heynauss's band"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "The Blade Of The Phoenix"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "franco"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Queenhunt"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Role-Play"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Istara's Chosen"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Scions-OOC"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "New Player"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "test"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Temp"
bool ChannelOn = false
}
}
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
bool AutoHide = true
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 11
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 515
float MinimizeSaveY = 360
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 305
float SizedW = 34
bool TitleOn = false
int Version = 1
bool Vertical = true
float X = 1332
float Y = 308
}
UI_OPEN_WINDOW HotkeyWindow
{
float Alpha = 0
float BorderAlpha = 1
bool BorderOn = false
int CurBank = 4
bool Locked = true
bool Minimized = false
float MinimizeSaveX = 408
float MinimizeSaveY = 688
float NormalHeight = 48
float NormalWidth = 305
bool Primary = false
bool SimpleMode = true
float SizedH = 30
float SizedW = 305
bool TitleOn = false
int Version = 1
bool Vertical = false
float X = 408
float Y = 715
}
UI_OPEN_WINDOW ChatWindow
{
float Alpha = 0.493106
float BorderAlpha = 1
bool BorderOn = false
int CurTab = 1
int FontSize = 8
bool ForceFocus = true
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 182
float MinimizeSaveY = 234
float NormalHeight = 134
float NormalWidth = 381
string PlayerPrefix = "<!--color r=.7 g=.0 b=.0>"
bool PlayerPrefixOn = true
bool Primary = true
bool ReadOnly = false
float SizedH = 134
float SizedW = 381
bool TitleOn = false
int Version = 1
float X = 31
float Y = 611
UI_CHANNEL_LIST
{
string TabName = "Main"
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 2
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 4
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 5
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 7
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 9
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 10
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 15
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 18
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 19
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 100
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 101
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 102
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 103
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 104
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 105
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 106
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 107
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 108
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 109
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 110
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 111
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 112
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 113
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 114
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1000
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1001
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1002
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "the alliance"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Universal Soldiers"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "hungaryan players"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Dragon"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "MarketPlace"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Icecials Family chat channel"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "ascension"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Heynauss's band"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "The Blade Of The Phoenix"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "franco"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Queenhunt"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Role-Play"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Istara's Chosen"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Scions-OOC"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "New Player"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "test"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Temp"
bool ChannelOn = false
}
}
UI_CHANNEL_LIST
{
string TabName = ""
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 2
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 4
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 5
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 7
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 9
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 10
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 15
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 18
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 19
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 100
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 101
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 102
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 103
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 104
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 105
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 106
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 107
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 108
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 109
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 110
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 111
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 112
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 113
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 114
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1000
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1001
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
int ChannelID = 1002
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "the alliance"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Universal Soldiers"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "hungaryan players"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Dragon"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "MarketPlace"
bool ChannelOn = true
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Icecials Family chat channel"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "ascension"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Heynauss's band"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "The Blade Of The Phoenix"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "franco"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Queenhunt"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Role-Play"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Istara's Chosen"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Scions-OOC"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "New Player"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "test"
bool ChannelOn = false
}
UI_CHANNEL
{
bool BlockFilterNames = false
string ChannelName = "Temp"
bool ChannelOn = false
}
}
}
UI_OPEN_WINDOW LaunchWindow
{
float Alpha = 1
int Anchor = 9
float BorderAlpha = 1
bool BorderOn = false
bool Locked = false
bool Minimized = false
float MinimizeSaveX = 650
float MinimizeSaveY = 120
float NormalHeight = 745
float NormalWidth = 150
float SizedH = 745
float SizedW = 150
bool TitleOn = false
int Version = 5
float X = 0
float Y = 0
}
6) Close your Istaria folders and open the game.
7) In case something went wrong, make a full scan/patch (open your Istaria's game launcher, click on configuration, check "Full Scan - Fully scan and patch all game files" and launch the game).
8) Still not working ? You don't like it ? Close the game, delete your character's "UI personal" file and replace it with your copy (see step 3).
Any question about it ? Feel free to ask !