I have just recently returned to Istaria, but unfortunately haven't had much chance to be in game yet. From what I have seen so far, Order is much quieter that it was 4 months ago when I left. This got me thinking about what we all post here about making this a better game. As we all know, there are many things that need to be address, but which should be first. Content, lag, graphics, etc are all valid issues but which should be first?
I think the devs goal at this time should be to draw in new players, and entice back the old ones (such as myself). It is depressing to wander an empty world, and difficult to convice new players to join such a world.
I believe that there were 2 things that set HZ apart in the MMO world, and those should be the items fixed first. First, player cities/housing. When I rejoined I was looking forward to buying a plot and building something - alas it doesn't look like it is going to happen, due to the plots all being sold. A great majority of these probably owned by people who no longer play. So here is my first suggestion - zone the cities. While this goes against the idea of a seamless world, it would reduce the lag surrounding the city, and make it infinately upgradeable in regards to plots. Just add more plots, it won't affect the world map. How do you explain this in the game world? Have an event where the WA attack and drop blight anchors on the cities repeatedly. The greatest minds of the Empire get together and devise a plan to protect the cities. The greatest of the Gifted go on quests and crafting binges to create magical machines around each city that will create a magical sphere around the city. The city and surrounding space will be sucked into the plane of Santuary (or some such), leaving a great gaping hole in the ground. Portals are erected at the site of each city to teleport into it from outside, and you can choose to teleport into the city, or into, or outside anothercity. TheWA could still invade by opening portals of there own into the sphere, for events. There could be great camps of WA at the former citysites, to reprent there searchfor the cities.
Second, crafting.Crafting was the thing I most enjoyed when I originally played, but I think it needs updating.I don't have a lot of ideasfor this,just a couple of thoughts. Oneof the bigger beefs when I left, was the removal of the fieldcrafting stations. It makes things a lot harder. I played the Wishbeta for about a week, but they had something I liked.Portable crafting stations. Crafters could create sawhorses to cut wood on, and fire pits tosmelt ore with. How about something in HZlike that? Tinkers could make them: Collapsable sawhorses, and inflatable anvils :) It couldsomething that would beplaced,would have to stay where it was set up, and then degraded with useuntil it wasdestoyed byuse. Only the person who set it up could see/use it, unless they changed the permissions. Higher tiers would last longer and they could be teched to give bonuses to crafting schools. I think item degredation should beworked in for all items, one way or another, but that is another post altogether....
Whatwould youfix first to bring new people in, andold players back?