Originally Posted by
refuse
[img]/Web/Themes/default/images/icon-quote.gif[/img]Vesuvius wrote:
There are consessions. Dragons have to do quests and hoard in addition to normal leveling. If a dragon wants to be any good at primal, he/she has to spend training points in primal. The same applies to tooth and claw. So if a dragon wants to have hit points or stats from training points, they have to sacrifice either their primal or tooth and claw effectiveness. Dragons dont get all of their equipment slots at once, making their level progression that much more difficult (the last slot being at level 90). Dragons also dont get ANY bonus to adventuring from crafting at 100/100.
Not 100% true.
Dragons gain the use of scales at level (same as bipeds armor).
Now the stat bonus is nice for bipeds. Then again a biped needs to do 2-3 Classes to have the same abilities a dragon does with one. So differenet subject.
Also a biped has to spend TPs just as a dragon. A multi-classing biped has to spend XP that could be spent on their first class. So the problem again is the artificial level cap dragons suffer.
A biped that is multi-classed will have better stats because of multiple classes. IF a dragon could spend as many pts towards level as a biped, then the differnece would be smaller. Butbecause bipeds have unlimited (limited by the number of classes) ability to spend XP, they can gain the maximum stats without expenditure by spending XP in each of the classes.
If Dragons could continue to spend XP, they would find their stats, while advancing in a fixed area, could match a biped who multi-classed, because the Biped wastes points through rating loss.
Bipeds also get outright better equipment, even after you take into consideration the innate 4ac per level. In fact, you can combine it with max hoard too, and a dragon /might/ come close to a cloth wearer in armor.
Then again, horde (not for magic) adds to other things.
If TulgAE insists on forcing dragons to be a single class in a multiclassing game, then they ******** well better make that single class be able to survive in a multiclassing game. So far they have failed in doing this, most likely because it is near impossible to do. A strong hoard revamp would be a great start, but regardless, dragons need some kind of healing ability.
True, not going to argue this.
But again, it shouldn't be on par with a Healer. Or if it was, it should be on a longer timer then a healers.
If the breezes were changed to what I suggested, a dragon would have the healing ability of around the revitalize lines. Considering all of the other things they have to do in addition to progress that bipeds do not, it is not without its required effort.
I would love quests. As it is, it is only the grind.
In all fairness, dragons really should have higher AC than bipeds. Why? Because they do a hell of alot more work to get their armor up (at max hoard).
Dragons are not the same as a 'single biped class'.
Absolutley, but they only spend single biped class Xp to get to their levels.
a level 50/50 biped spent more then 2xlevel 50xp. Rating eats the Xp.
So dragons having one class gain an XP advantage for the abilities.
Do they need fixes. Yeah.
Should they be the uber solo path? Who knows.