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Thread: New animation ideas.

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  1. #1

    Default Re: New animation ideas.

    A random thought that popped into my head a few days ago. Much like how dragons now have an alternate sitting animation- can the saris have an alternate running animation? Instead of on two legs, how about running on all fours like the werewolves? Always wonder how that would look. ^^

    I lurk within the depths of your mind, for I am INSANITY!

  2. #2

    Default Re: New animation ideas.

    Quote Originally Posted by Xanthia View Post
    A random thought that popped into my head a few days ago. Much like how dragons now have an alternate sitting animation- can the saris have an alternate running animation? Instead of on two legs, how about running on all fours like the werewolves? Always wonder how that would look. ^^
    Does not work so well with weapons and shields in paw. Plus they are more bipedal in form and not proportioned for that kind of running/walking. Might be able to do a more cat like alternate sitting position but I doubt that running would work.

  3. #3

    Default Re: New animation ideas.

    Quote Originally Posted by Solitaire View Post
    Does not work so well with weapons and shields in paw.
    Joking- So? That doesn't prevent me from using /drink to stab myself in the face. XD

    Quote Originally Posted by Solitaire View Post
    Plus they are more bipedal in form and not proportioned for that kind of running/walking. Might be able to do a more cat like alternate sitting position but I doubt that running would work.
    Yea I figured that would be the case- but I still wanted to put it out there to hear it officially. Thanks.

    I lurk within the depths of your mind, for I am INSANITY!

  4. #4

    Cool Re: New animation ideas.

    How about some sort of "head butt" emote for bi-peds with horns (e.g., fiends and satyrs).

    Another idea would be an emote (/whew ... or some such) whereby the biped would wipe their brow (I can really see a dwarf miner doing this after a hard day's work) with either an hand/paw or perhaps a kerchief.
    (In retrospect, however, not sure if this could be done if a weapon or tool was being wielded.)

    Remember the old cartoons with Wile E. Coyote et. al.? Remember how they ran in place in a blur of motion before zipping off? Don't know if that is possible, but it might be cool if it were

    Oh well, just a few random thoughts off the top of my head.
    N.B.: I reserve the right to be wrong and exercise it frequently.
    AzureFire - Spiritist - Chaos
    Glormf Sulfurous - Hatchie - Chaos
    Ruddy Bloke - Reaver - Chaos

  5. #5

    Default Re: New animation ideas.

    agua the play dead should be simple to add, since I made a little mod that has a play dead emote. it just cycles the death animation.

    also a request to solitare if and when you do an update to the emotes can you add an option to have two versions of each emote. in my emote mod i made i added a copy of all emotes for all races that have no emote text linked to them. example is in my emote pack if a dragon does /xxshake the dragon will do the the shake animation but no deafualt emote text will be disaplyed. this way the player can create a hotkey that can be like:
    /xxshake
    /emote shakes the slober of his/her scales


    this will let player create thier own custom text for all emote aniamtions if they want and others will be able to see the animation and see thier personal emote text.

  6. #6

    Default Re: New animation ideas.

    Quote Originally Posted by Xanthia View Post
    A random thought that popped into my head a few days ago. Much like how dragons now have an alternate sitting animation- can the saris have an alternate running animation? Instead of on two legs, how about running on all fours like the werewolves? Always wonder how that would look. ^^
    Maybe a nice idea for your comics, Xanthia.

    I have a little idea, but it doesn't need new stuff (and not related to emotes). Why not adding the eating animation when the character... simply eats food instead of the lousy default punch/claw attack animation? The files already exist, they seems to be properly set up in the client, so it seems it only needs some work on the server to command it. Even if the animation wasn't perfect at this time, it would still look better than a punch.

    Maybe adding the biped drinking animation for potions using. I'm not sure this is easily doable though.

    Oh, and for emotes, if you could poke Steelclaw (or anyone relevant at Virtrium) to make chained animations (using several animation files) possible in the client that would be just great.
    Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.

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