Well, spawns tend to be reliably unreliable (!), that is once done them a pair of time you should know their "lag type" - super slow with small spawn, fast with lots of mobs, slow with mobs with healers...Except, mobs in Istaria love to be invisible until you enter an area, then BAM, there's 10 of them right ontop of you.
This would justify a game fix not an ability nerf anyway.
Basically I avoid most issues by not head-down charging in, if mobs behave so bad to kill me, next time I come back I go in even more cautiously.
I also think it's something about how you open. I pull with a spell so I tend to have to see what's up before I attack.
They miss a special ability called "brain", their AI is quite stupid, it's why they get additional skills.WA and Undead have tons of abilities players will never get already as mentioned before
They get skills that get scripted to fire to somewhat mimick a decent attack, since there's no real intelligence they need to achieve their objectives by being less limited than us. I have yet to see DA KILLAH skill.
I'd even find it fair if few of them had vengeance scales or boar masks (and the better loot the difficulty would suggest to put).
Finally, even before trophies existed there were some bipeds with 180 levels. This means the game could get challenging but is not so difficult to prevent people from progressing, therefore it's fine.
If you remove on both, I am fine.It is a cheap, ridiculous tactic that nobody (mobs OR players) should be able to pull off
While I don't like such kind of tacticts they are widely used on multiple games. I still recall raiding T5-T6 encounters in WoW - many regular "thrash mobs" and even bosses (ie the multi-boss encounter before Illidan) would require interruption and / or stunning or would cast some mega-fanta fragging AoE spell that would nuke half the raid or would totally heal up.When you have a Boss that *requires* Perma-stunning him to win, then you have a boss that is overpowered and/or poorly designed.
Are you playing another Istaria? In mine, I find a tactic spot and pull what I want, usually getting 2-3 "adds" not 50, who cares if the total spawn is 50 or 500 mobs.There are 50+ mobs in any given Ogre, WA, or Undead Spawn
That's fine. I did my RoP when it was hard and found it immensely rewarding, these kinds of "character destiny changing" quests are epic and shall trial the ability to deal with challenge or to find allies to help you.We could do the same. The problem is, WA and Undead mobs were required for quests (some of which were pretty darn important to a character's growth)
All I see are people playing Istaria like single player game, when so much of the content can be easily done in 3 (and some places with more).
I don't recall doing same level WoW instances (yet some would be required to get skills like i.e. Druid Flight form) or even just outdoor quest bosses alone, I don't recall soloing anything in EvE that was made for multi-player, I don't recall soloing neither multi-player designed PvE nor PvP in WH Online.
Years ago, David Bowman was to introduce Mana/Energy etc. and reduce timers. A complete revolution by players undid his plans. You are out of luck.I'd rather have DR and Mana/Energy/Whatever than to be lacking simple things like a Single Right Click to loot, or Cast Heal On Myself without deselecting mobs, etc yadda yadda.
Also, you seem to mix intended gameplay challenges with client deficiencies and sort of demanding compensation (with easier gameplay) for the latter.
It does not work like that. The pressure should be put for the client to be improved, not for the game to be nerfed.
Hey I am trying giving advice with the current, realistic client and realistic un-existant financial means for Vi to change it.Last I heard, the code exists in the game, and you can make a hotkey, but honestly, I ONLY have 10 hotkeys that I can access quickly by keyboard.
<snipped lots of /wristing>
Feel free to ignore the advice and entertrain in asking things that we'd all love to have but have to deal with nasty reality.
Challenges for the majority of people are tied to rewards. Make a nice nasty area without essential or just useful things in it and none will go there.Is there something stopping the devs from adding challenges to other places? Challenges that are NOT essential to a character's growth, challenges that are purely "For Fun" or maybe "Epic Gear"?
In fact one of the reasons of Blight 190 patch being so unpopular is satyr isles being made (less) challenging but useless.
There has to be a drive for the challenge, doing difficulty for difficulty sake alone is just pointless.
As Amon said me about a quest: "feel free not to do it". If he says so to me, I suppose he'd tell the same to you.Because Quest NPCs and Techniques keep asking me to kill the stupid WA mobs. Otherwise, I wouldn't touch the dumb things
The techs and comps? Buy them. There's a reason why you can pawn gems and other easy stuff.
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This happens in other games as well, the trick is to pre-empt the stuns with HoTs. The HoT will partially counter the damage, when you unstun you use a cleanse spell.I'm curious how to get this off if you are stunned?
Also, the spells unreliability is a feature not a bug. In some other games you can / must take special talents for avoiding spell casting pushback or even interruption (WoW being one example).
Spells do have drawbacks, exactly like melee have theirs.
Yeah I have dealt with Cenotaph and sometimes they make satyr mobs appear like a minor issueit's obvious you've never spent time at the old Outpost north of Harro (mobs there are sadly gone now), or fought any Cenotaph guardian mob
I have years old (recently returned to the game) gear with no exotic new tech kit, ice / flame tech or anything (some gear still has tech III since techs V did not exist back in time) and only got this dragon as > 30 level character. And I have not done the "new" > level 70 dragon skill quests yet. Stop finding excuses.Maybe by players who have multiple characters, etc. I think many "fresh t5s" you see nowdays are players who already have a couple 100+ rating characters
Without any resist gear, I have done 800s in one evening by killing wolves and some golems for a quest and then selling the trophies. I, a puny dragon. Can't be *that* impossible to spit 90s for people who happily go risk at satyrs.That's because 180s was better than fighting the stupid things in the first place. But hey, if we happen to see one for 90s, we'll take that gladly. But still, 90s still seems a bit steep for *one* tech comp IMO.
It's the best of the best tech for the best gear, having to pay for it means you feel you achieved something.
1) Build some walls of a plot. T1 skill required, nothing impossible with few days of training. Get hundreds of silvers a day.2). Farm the silver. If you're Fresh-T5, with no other characters leveled up, this is going to take you forever and a day.
2) Sell trophies, T4 sell for good, easy T5 mobs ones sell even for better. Sell on MARKETPLACE or CONSIGNER not to pawn. Pretend this is a multiplayer game.
Which, considering it's one of the few things left to do once at end game, it's a good thing to take a long time.Either way, a full set of T5 tech'd gear is going to take quite awhile to get
Then please considering putting people in the position to want to approach you. Asking for their gameplay to be ruined is not a friends chatcher.I'm not really one to go out and make friends of complete strangers; if I get a friend, they usually approach Me first