Originally Posted by
Aekaitz
I think my biggest gripe right now with the current setup is the lack of variety. Melee has the most attractive playstyle (for me, at least) with the wider range of abilities and attacks. And even those are only swat this, breathe on that. The spells we have are very bland and not super damaging (at least in my experience. I can only imagine component hunting as a spellcaster in the current state.)
Now I'm normally drawn to spells and spellcasting in all MMOs I've played, but the dragon spellcasting just doesn't cut it.
The effects don't really vary the spells at all. And the spells are more like copies of each other with slightly adjusted damage and range. I've seen some biped casters in action, and it looks much more appealing than a dragon spellcaster. We also don't have enough spells to really be effective as a full spellcaster. Not counting the breat abilities, since all endgame scales have dragon's breath stats, melee have 9 damaging abilities (of course, spellcasters can use these too, but that leads to showing that spellcasting cannot be a seperate, effective playstyle all by itself.)
To do this, and make two true playstyles as well as a gray area like the current school that I'm sure a lot of people would want to keep, I agree with a lot of what ArchDemon has proposed with a few key differences.
It would work slightly different from Biped multiclassing, in my suggestion. You would begin with the general Adventurer school, a more balanced and either/or playstyle than the current school. When you hit level 50, you begin to introduce the possibility of joining prestige schools. Primalist, Conquerer, and a Healing class. Perhaps Primal Regeneration school? Or just Dragon Regeneration? Something to fit into the lore of dragons being born from primal magic and also to seperate it from the biped healer school.
I say level 50 because that was the original requirement for the RoP and I think it makes the most sense. You spend the first half of your levels learning about the game and it's lore and testing weaker versions of the eventual playstyles you could enter.
As for checks and balances, so dragons cannot have "two GR style abilities and use them both," it's time to completely seperate the two playstyles.
A Primalist cannot use Gold Rage, and a Conquerer cannot use Gold Burst. (I'm going to go along with that name because I think its a perfect mirror to the other ability while adding a spellcaster flair.) Similar to how some abilities cannot cross over Biped schools, it would be the same with these high damage abilities. Both would use hoard as well, and they cannot be "masterable" abilities to eventually let a dragon use both regardless of school. This would allow for multiclassing and using all different playstyles without becoming too powerful. A Healer is just that, a healer. I'm under the impression that bipedal healers don't have too many "damaging" abilities, and more healing abilities, which should be the same for the dragon Regeneration school.
As for the adventurer school, (and this is the part people aren't going to like) there would be no "Gold Rage" or "Gold Burst." There would be other versions of abilities that would give you a taste of both spellcasting and melee without overpowering you. Perhaps early, weaker versions of those. Maybe called "Silver Rage" and "Silver Burst," implying that yes they are weaker but they are both available giving you an edge in combat. You upgrade to the other abilities when you specialize.
This would help remove gray area in playstyles, namely the gray area in spellcasting, and allow people to play how they want.
There could still be masterable abilities in each school. You would master the Tail Whip and Drain Strike in Adventurer school, because those are still useful regardless of class. Snarl, breath abilities, etc. would be used cross-class as well.