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  1. #1

    Default Re: Kickstarter

    The revamp people are wanting in this thread would require a major overhaul of the game engine. The amount of time and money required to achieve it would be a sizeable amount. To be feasible and profitable is a whole other issue. It is no simple issue to tackle, regardless of how minor changes may seem to be. As such, an entirely new game is more ideal to the pocketbook than working from anything existing. Introducing replacement higher resolution textures alone causes the game incredible lag and often times CTD from overflows.

    It sucks, as the game as it is has so much to offer. Some minor tweaks here and there in mechanics, convention, and accessibility overall would be awesome. A project like this would be suicidal financially (anytime relatively soon). It's too bad that Virtrium does not accept donations or offer a public outsourcing camp to the community.
    rip

  2. #2

    Default Re: Kickstarter

    Quote Originally Posted by Dracillion View Post
    The revamp people are wanting in this thread would require a major overhaul of the game engine. The amount of time and money required to achieve it would be a sizeable amount. To be feasible and profitable is a whole other issue. It is no simple issue to tackle, regardless of how minor changes may seem to be. As such, an entirely new game is more ideal to the pocketbook than working from anything existing. Introducing replacement higher resolution textures alone causes the game incredible lag and often times CTD from overflows.
    The money (and time) that Virtrium would need to replace Alchemy is nowhere near what they'd need to make a new Istaria from scratch. I understand quite well the complications involved in game design, and from personal experience I can also tell you that swapping an engine is nowhere near the beast of creating one.

    I've been working on a game destined for the Windows store for about a year now, with the first 6 months consisting of almost nothing but building the basic engines to run it. When Unity3D brought in strong 2D support I dropped my engine and swapped to Unity, which took me all of a week to transfer my game over. Istaria's algorithms, textures, shaders, models, sounds, music, GUI, etc. don't care what uses them, the only thing that matters is making sure whatever uses them can use them. An entirely different matter than making new everything.
    Avatar is of my character Akrion, snipped from Hrae's Hoard of Creatures by the excellent moss loving artist Nambroth. <3

  3. #3
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    Default Re: Kickstarter

    Quote Originally Posted by Dracillion View Post
    The revamp people are wanting in this thread would require a major overhaul of the game engine. The amount of time and money required to achieve it would be a sizeable amount. To be feasible and profitable is a whole other issue. It is no simple issue to tackle, regardless of how minor changes may seem to be. As such, an entirely new game is more ideal to the pocketbook than working from anything existing. Introducing replacement higher resolution textures alone causes the game incredible lag and often times CTD from overflows.

    It sucks, as the game as it is has so much to offer. Some minor tweaks here and there in mechanics, convention, and accessibility overall would be awesome. A project like this would be suicidal financially (anytime relatively soon). It's too bad that Virtrium does not accept donations or offer a public outsourcing camp to the community.
    Hey! This thread was necro'd once, now again to a lesser degree. But the starting concept of this thread was indeed to raise the exact funding needed for such a project. With the proper crowdfunding pitch with a strong emphasis on the strong foundation of the game- which has lasted TEN YEARS, even on outdated technologies and pay models! -the game could easily be ported to a more versatile engine, if not have one built from scratch for the purpose. The core of the matter is that Istaria is an amazing concept, a well-constructed system, with an outdated implementation. Reintroducing the game with a new engine and graphics system to make it 'seem smother' and allow for a free to play model would be such a boon that even if the funding from the kickstarter stopped there, it could reenter the market as -some form- of competitor with the big titles today.
    Arakk, Big Red Ancient of Order (100/94/46)
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  4. #4

    Default Re: Kickstarter

    Quote Originally Posted by deathwinged View Post
    the game could easily be ported to a more versatile engine
    from where do you have that information?

    Quote Originally Posted by deathwinged View Post
    if not have one built from scratch for the purpose
    no MMORPG is built from the scratch within months, if not years. Until then they would need to run two MMORPGs. Highly unlikely

    Quote Originally Posted by deathwinged View Post
    and allow for a free to play model
    nobody forces you to pay to play Istaria. You can do so without paying a bucket
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

  5. #5
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    Default Re: Kickstarter

    Pharaxes, while building one from scratch would be exponentially more difficult, moving to Unity would not be nearly as hard for an experienced team. Unity is very powerful and simple to use, for one example, and even a tiny, inexperienced team can manage to make an immersive, open-world shooter style MMO (e.g. Firefall). A free to pay model, similarly, is not 'pay or barely play', but a 'pitch in a bit here and there/make your own way' system. I should note that the free to play model here doesn't exactly work perfectly, either- as far as I can tell, it retroactively removes characters that your subscription doesn't support. A well-structured free to play model stands to bring in even more development money for Virtrium, as paying 'premium rent' on your lair AS NEEDED, or unlocking more character customization options (e.g. races, perhaps?) by-character, as opposed to consistently paying for certain features you may not use. Right now, the engine doesn't support anything like a premium currency or character-customization locking. I'd really like to see the devs make an effort at this sometime!
    Arakk, Big Red Ancient of Order (100/94/46)
    Marekk, Timid Tinkerdragon of Order (21/40 hatchie)
    Araumus, 'That annoying Naka' of Order (Various-low)

  6. #6

    Default Re: Kickstarter

    Even using Unity 3D unless you had a sizable team you'd probably end up spending at least a year, if not longer, getting the core systems implemented. Maybe longer. And there would be a lot of time you'd have to spend fixing bugs, improving performance, optimizing, and every other little thing that was forgotten along the way (tutorial system, flexible UI, particle effects, and more).

    Big hurdles would have to be overcome first before you could even consider using Unity, such as the communication layer, handling things like Istaria's definition files for character animations and sounds, particle effects (doubt Unity would import them) or even the terrain (since it is sent by the server, not pre-built like most Unity projects).

    One other thing, I know from personal experience that Unity does not load all of Istaria's raw models (I have tried) which would be something else that would have to be worked on.

    Right now, the engine doesn't support anything like a premium currency or character-customization locking. I'd really like to see the devs make an effort at this sometime!


    These features are actually not something Unity could help with as they would require both server and database work to develop.

    This is not to say that working on that type of project wouldn't be a good idea or certainly worthwhile... Just clarifying that it would not be easy and would not be done quickly. It would be a lot of work and would take a significant amount of time.
    Last edited by AmonGwareth; March 14th, 2014 at 07:16 PM.
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  7. #7
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    Default Re: Kickstarter

    Wow! For starters, thanks for taking the time to reply to this freshly necro'd post Amon, and I realize that those are very big issues- further I want to clarify that I don't mean to solely promote Unity as a path, but my reference game (Firefall) is based off of it. Further, a newer engine would allow the implementation of a modding community, as it would conceivably use more recent and easily producible file types! I have a firm understanding of how difficult it is just to modify existing games, and a healthy respect for game development- as something I very likely couldn't do well.

    However! Again, a newer engine would allow for far better mod support, and if the dev team were to use more widely available programs, it's almost certain that the skilled members of the Istarian community and other interested individuals would be happy to assist in some of the work- modeling dragon pieces, weapons, helping with debugging, and small but significant tasks of that nature after the core 'upgrade' emerged.

    So far I've been speaking from a purely theoretical perspective- but I am now starting a survey that can be found here: https://docs.google.com/forms/d/14pR...EfD-Y/viewform

    If you're a player reading this thread, please feel free to drop a response there and share with friends! The idea is an interest check and test to ascertain the reach of Istaria's social network, and any results will be shared on this thread after a suitable amount of time has passed- or if there seems to be an unexpectedly massive interest.
    Arakk, Big Red Ancient of Order (100/94/46)
    Marekk, Timid Tinkerdragon of Order (21/40 hatchie)
    Araumus, 'That annoying Naka' of Order (Various-low)

  8. #8

    Default Re: Kickstarter

    a newer engine would allow the implementation of a modding community
    never noticed the Forum: Player Customizations? ;D

    modeling dragon pieces, weapons
    you can do so already. Not without reason there are mods like high res texture model or things like throath patch or white claw- and wingtips. Even the sound environment can be changed (like with Firebrands sound emote pack). And of course the map pack as well, altering the whole ingame map.
    When you have the right tools (and many people seem to do so) you can already edit textures and alike.
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

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