This is a thread that is related to the Clarity2 discussion here. The basic idea is that Clarity2 is a band-aid that attempts to cover a wider problem which is the over-use of stuns among monsters (and players, though to a lesser extent) creating perma-stun situations. Removing the large number of obvious perma-stun situations (for example, by removing Paralyzing Gaze from a huge number of monsters) will go a long way to improving gameplay and fun.

So, what are we asking for your help with? Easy, here are the goals of this thread:
  • Request player feedback regarding potential changes to a wide range of Stuns (both player and monster abilities)
  • Request player assistance in tracking down all of the monsters that stun too frequently


Currently, we have identified three areas that we'll be addressing, but we're asking for your help with identifying others in order to speed up the process.

Admittedly some of these have less impact overall than Paralyzing Gaze, but they create situations where the monsters are no fun to fight and in some cases create a barrier to entry (such as with the Muck Crabs). The ones we're going to address (or have addressed) already are:
  • Paralyzing Gaze - Removing it from the majority of non-boss monsters, lowering the duration of the Trepidation debuff
  • Thundering Strike - Appeared to have the capability to continue indefinitely and repeatedly stun. Will be correcting this to be a single stun.
  • Ogre Cry - Will be making this non-stun entirely, instead it will be a Mind DoT.
  • Muck Miasma - Will be making this single target instead of AoE.
  • Area Spellbind/Spellbind - Make sure that the duration of the buff is 15-30 seconds, shorter than the recycle of the ability that gives it.
  • Clarity2 - AoE short-term immunity to stun/mez.


Would appreciate your feedback, comments, suggestions on this. Thank you.