While the humans of Dalimond hide in their homes, bracing themselves against the blizzards that have whipped up across most of the land, the Lunus in Dralk step out of their caves only to gasp in horror.
Once thought the last safe haven of this magical ice age, Dralk now suffers the same fate as the rest of Istaria; the volcanic land is covered in a blanket of freshly fallen snow. The only exceptions are where magma rises to the surface, melting away any snow that touches the immediate area.
With the horrified Dragons on board, the best mages of Istaria are combining their efforts to end this frosty nightmare. Ice Disciples hone their skills to find the source of the magic while various fire-oriented mages work to create magical wells of flame that require no wood to keep freezing citizens warm. The Helian work to guide the "naka'duskael mages" in their efforts, offering protection from Treant ambushes and digging through their own archives to find any possible clues. Even the Lunus grudgingly pitch in, letting those less fortunate than they camp in the volcanic regions around Dralk. (Of course, no puny two-legged is allowed
in the glorious city that is Dralk!)
Now, previously only appearing in the night to steal firewood, the Treants of Istaria grow more angry and rebellious, attacking towns and cities directly as well as ambushing Gifted in the field. Those who escape these encounters don't do so unscathed and tell tales of giant Treants chasing them down across half the land.
The Empire is a dangerous place.
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Note: With this update came a toned-down and revised sound for the blizzard effects. Previously, it looped every ten seconds and was louder than most other in-game sounds; now it's more of a background noise and loops every twenty seconds.