Originally Posted by
Creme
As far as instant death attacks. I don't see any problem with it, unless it's too overpowered.
Fafnir, for example. Personally, I love his death attack. He is probably, IMO, one of the most well-balanced epic mobs (regardless of loot, I consider him an epic) in game. The key, however; is that you DO get a warning of when he's about to unleash, and a canny player(s) will be able to avoid his scorch.
Part of the challenge to pulling him is being judicious and requires patience. If your puller tries to get him and manages to also bring along every single blight hound on the road between harro and the staging grounds, well then....you deserve every death point your group takes. I don't want to sound mean here, but things can be done with a minimum number of casualties by being patient and careful.
I think all the mobs can be "extracted" by having patience, Daknor included; although I have seen some really nasty wipes where unforeseen adds occur. I think this is part of spending time watching and scouting his pathing and analyzing where the best pull location(s) for him are.
However, I do want to throw in my .02 cents on Daknor. His death attack is not "evadable". I don't think his group mez should be removed, but I think it should be dispellable. The entire group will not be able to dispell it, but to have 1 or 2 members be able to start to dispell the remainder of the group would, I think go far to making him a more balanced fight. Some early warning system on his death attack would also make him more balanced, and perhaps encourage players to engage him.
There are things that can be done to make the high end (not epic) content more desireable.
The staging ground mobs are one heck of a challenging fight; however they don't drop items that make it really worth players spend their time on them. One thing that could be added to them, just as an example, would be master construction forms; perhaps the T6 confectioner forms, T6 radiant holding crystals, etc. Maybe even put back the old set jewelry pieces on them or something similar.
I don't want to see an "easy" button put into game, or the epic mobs be made less epic. Almost all of them, with the exception of Daknor, are very manageable.
Epic mobs should be epic mobs. What do I mean by this? Personally, I don't feel that level 45s and level 60-80 players should be doing them. I don't feel that kills should be held up waiting for players to show up in cargo gear with a mining pick equipped just for the chance at a random. This cheapens them and moves them out of the end-game content category into the "mundane" category. Epic mobs should be difficult and deaths should occur.
I see far too many level 20 players (with ratings under 50) in T6 areas. That's a personal beef of mine and I realize and recognize that others feel
differently.
.