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  1. #1

    Default Neo-Monk

    Amon just a heads up illyist doesnt seem to be working he told me I joined the neo-monk school but my mana bar didnt appear and I am not placed on the neo-monk level 1. I am 3 classes 100 monk 4 warrior and 3 cleric does teh fact that I am a level 100 monk already mess with joining the neo-monk school?


    NM I had someone with 0 monk levels try it and he also did not become a neo-monk so I will relog now to see if that will fix the problem.


    NM when you relog it places you in the neo-monk school.
    Last edited by Duckies; April 21st, 2010 at 04:34 PM.

  2. #2

    Default Re: Blight Update 182 Discussion

    The mana bar won't appear because it isn't enabled on the client.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  3. #3

    Default Re: Blight Update 182 Discussion

    A few issues:

    1) The school neo-monk doesnt appear where the shortened abbreviation of the school near the crafters abbreviation

    2) There is still no mana bar which makes it very difficult to use the storm attack when I do not know how much mana I have left if any. But all of the styles are working properly and the time between beginner/middle/final attacks are perfect at 6 seconds.

    Will have more imput when I get higher in levels

    EDIT: nevermind saw your post on the mana bar

  4. #4

    Default Re: Neo-Monk

    Also Brawler I is +2 damage but the higher version Brawler II is only +1 (delay adjusted)

  5. #5

    Default Re: Neo-Monk

    This is the Neo-Monk guide as I have from 1-50 so far.

    A few things to know:

    (1) means its an opener style
    (2) means its a middle style
    (3) means its a finisher
    (4) super ability that requires mana


    Approach (1) level 2

    Stunning Strike (2) level 5

    Pummel (3) level 10

    Retrieve{this is the ability you have to gain mana from opponent} (3) level 15

    Storm (4) level 15 Effect: Its a triple attack

    Coordinate Blow (4) level 20 Effect: +attack skill 2 attacks

    Flying Kick (2) level 20

    Overhead Smash (3) level 25

    Roundhouse (3) level 30

    Mend Soul (4) level 35 Effect: A 10% 2 second heal that requires mana

    Whirlwind (4) level 40 Effect: Area of effect attack like warriors Whirlwind

    Pounce (1) level 50



    You also get a Brawler passive which adds to your damage but overwrites one another.

    Brawler I (+2 damage) level 1

    Brawler II (+1 damage delay adjusted) level 19

    Brawler III (+2 damage delay adjusted) level 39

    Also because there is no Neo-monk in any of the fistwraps or leather armor sets your only choice of armor is cloth which also goes by what your crafter level is.

    If you have any questions please feel free to send me a PM in game and I will do my best to answer these questions.

  6. #6

    Default Re: Neo-Monk

    Thoughts and issues at level 65:

    1) Mend Soul rocks but its castable on the move and as much as I would love to keep it I dont know if it should be castable on the move.

    2) The openers are on different timers, but the middle and finishing styles are all on the same timer. So either the openers need to be placed on the same timers(which I dont think is a good idea) or the secondary and finishing styles should be placed on seperate timers(which is what I support)

    3) Power style does not affect neo-monk style damage whatsoever

    4) Pummel by its definition is supposed to be an automatic 2 hits yet even with 1000+ unarmed it still misses on rare occasion.

    5) There is no pull spell/style by the neo monk (even the monk themselves get ki strike which has some range to it)

    All the other information Amon I think your aware of (like scaling damage, lack of ability to equip any gear for monk,lack of being able to cast any type of spell, no styles after level 50)

  7. #7

    Default Re: Neo-Monk

    I've noticed that the neo-monk does not gain their unarmed mastery abilities every 5 levels like a regular monk, though they don't gain them like a disciple either, thus far. I had 25 levels of monk before switching to neo-monk, so I had unarmed mastery 06. I gained unarmed mastery 07, 08, and 09 at levels 32, 37 and 42 respectively. I'd prefer if they got them every 5 as a monk so they can gain all unarmed mastery levels.

    Also, the ability Closer: Roundhouse also acts as an Opener (has Attacker Effect: Combo Opener in its details). Though you cannot start with it, you can combo up to it (ie. Opener, FollowUp, Closer: Roundhouse) then immediately follow it with a Follow-up, and you can repeat this process (Roundhouse, Follow-up, Roundhouse, Followup, etc.). This is the only closer that works this way so far. I'm not sure if this is a mistake or not, though.

    Noticed something in the whirlwind description...it says it is an explosion of chi, though the other monk abilities are described using ki. Not a big deal but thought it'd be nice to stay consistent.

    Some things I'd like to see are attack options giving different damage types. An ability called Knife Hand (or Ridge Hand), for instance, could do slash damage, while Spear Hand could do pierce damage. Also, having super moves doing elemental damage (as well as ethereal) would be nice. Maybe even make these abilities into quests. This would make the neo-monk a versatile fighter.

    I'm having a lot of fun playing the neo-monk. I think it's a superb, and much needed, breath of fresh air as a class and I will hope/pray/beg for it's continued development.

  8. #8
    Member velveeta's Avatar
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    Default Re: Neo-Monk

    Quote Originally Posted by Duckies View Post
    Amon just a heads up illyist doesnt seem to be working
    is the nm trainer really named illyist? if so, i must say, you guys bring tears to my eyes - i am so happy i am not the only one with an avatar of our long lost but still terribly missed mighty blessed god of blight....
    http://community.istaria.com/forum/s...01&postcount=5
    http://community.istaria.com/forum/s...9&postcount=11
    Last edited by velveeta; April 24th, 2010 at 08:01 AM.
    you can't cast a play in hell and expect angels as actors
    check out my game blog: https://velveeta3.livejournal.com/

  9. #9

    Default Re: Neo-Monk

    Quote Originally Posted by velveeta View Post
    is the nm trainer really named illyist? if so, i must say, you guys bring tears to my eyes - i am so happy i am not the only one with an avatar of our long lost but still terribly missed mighty blessed god of blight....
    http://community.istaria.com/forum/s...01&postcount=5
    http://community.istaria.com/forum/s...9&postcount=11
    Yep - and in the description of the guy, it mentions that it is an homage. Very nice


  10. #10

    Default Re: Neo-Monk

    I'm sorry I haven't responded much here or even in tickets on the support site regarding Neo-monk. Fact is, we're focused on revamping the RoP and Scholar and so Neo-monk is pretty far down our list. I put it onto Blight because folks had asked for it and because eventually I hope to finish it up. But for now, please feel free to play around with it, document your feedback, and look to the near future for further updates.

    For the next patch I will try and add some of the other Neo- schools if you like... Neo-Druid and Neo-FlameDisciple are both available I believe.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  11. #11

    Default Re: Neo-Monk

    Amon you don't need to apologize man, truth be told other than the mana bar not showing up its really a whole lot of fun(and the mana bar isnt really that big of a deal) I would love neo-flame disciple but its essentially what the experimentor was (with flame fists and fire sheath) oh and I guess there wasn't a soul mend(which I love by the way) but yeah I would enjoy playing the neo-flame disciple.

  12. #12

    Default Re: Neo-Monk

    Speaking of mana:

    1) Do you gain more per level, and if so, how much? If not, then when do you gain it and how much?

    2) Does it regenerate like health or is the Retrieve closer the only way to gain it back? Also, how much does Retrieve recover?

    3) How much mana do each of the Super abilities use?

    While the client doesn't track the use of mana, I'd like to know the above so I can keep track of it myself.

    Finally, a huge thanks for enabling the Neo-schools the ability to use armor and spells (among other things). Makes the adventuring life a little easier.

  13. #13

    Default Re: Blight Update 183

    I tried out the neo-druid school on my lvl 6 cleric all seem ok hes now lvl 11. but is not getting any training points is this intended.

    Thumbelina
    Unity

  14. #14

    Default Re: Blight Update 183

    Is there a link to an overview of the two new experimental schools, neo-druid and neo-flame disciple? Stat's and abilities gained from lvl 1-100???

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