Originally Posted by
Fix
And now for my opinion. What can I say?
First off, reguarding something that I think...Shinkuu said - I'm rather sure Private Roleplays have entered a dimention of their own as seemingly that is all that happens...I hardly see much public roleplay going on anymore.
But back on track!
I personally hate it when people kill off other characters. It's sad! So much development...yet I also hate it when a character is killed only to come back a while later ALL FIEN N DANDEH.
Personally - I embrace character death. RPing a character's death can be fun and dramatic and open up a few new windows of oportunity. IT can leave a lasting impression and really prove that you can accept death as you did life.
BUT. I do not like it when I am casually roleplaying, or even in a battle, and character A rushes in and kills me, then insists my character should be dead.
I have my own method - if I am in a possition to finish another character off, I talk to them in private, ask them if this is what they really would like then if they decline - I will make something happen...he slips up, he trips, he sneezes, he...just explodes! It doesn't latter, but somehow the other lives.
But! This is not to say it needs to be this leniant. I personally think that if your character gets involved in a fight with another character, weaker OR stronger, he needs to at LEAST take injuries, and if not death - at least crippling wounds or missing limbs. Weither it's fighting a freakin' ancient dragon while you're a lowly gnome or an adult taking on a smaller one, you have to be ready to accept defeat when it comes, and death when it is just. Unless you really would like to keep the character.
Personally, no one likes having ongoing plotlines and storylines ended before their time due to their character's deaths...but otherwise, being reasonable helps.
The WORST sort of reasoninng is when someone goes 'BUHT MAH CHARACTOR CNANOTDIE LOL' and refuses to give an adiquite explanation.
To get more onto the subject of the actual thread - I really mean players that make unkillable characters. Either instant regenerators, immortals , or just...can't die.
Now, I ain't saying this is a huge no-no. Infact, that's mostly the basis of the Gifted. If the 'Gift' is really magical, then it can be countered and a Gifted CAN be kept dead with the right magics.
Saying 'no' to a character death simply because you don't want him dead yet and have plans, is fine. But when people go 'MY CHARACTER HAS XXXX ABILITY, SO HE CANNUT DIE" that is the worst sort of respaunce.
I personally see no fun when there is no threat. No risk that you would die so there's no point making fights , confruntations or rituals fun.