An(other) argument recently came up between me and a friend about Istarian time and aging, development, and requirements for the rite. A summary:
Points he made:
- Bipeds would die too quickly with an accelerated time model. We're gifted and we neither age or ever really die.
- The time that passes between roleplays sometimes spans days OOC, but much less time IC
My points:
- Dragons, due to their vast natural lifespans, would develop even more slowly than bipeds.
- The rite of passage has a 30 day minimum age for adulthood; any sane body of elders would require the individual to be an adult by cultural standards. Even using Dark Ages logic, this wouldn't be less than 10-12 years old, not taking into account longeivity. Age has no meaning for Dragons either since they are gifted and the changes from Hatchling to Ancient are just through rituals.
- Certain biped children would not be the age they are now without such acceleration. We don't have an age, we are always the same age.
- Dragons, by his standard, would have to be prodigal to learn at the rate it would dictate. All of them. Yet I see no skyscrapers over Istaria... This eliminates the character type who learns by stubborn repetition, as well.
Your thoughts would be vastly appreciated. My proposed model involves taking advantage of the lore stating that Istaria is the consolidation of several other worlds, then extrapolating that the different time streams of said worlds would also be fused, forming a big ball of wibbly-wobbly-timey-wimey.. Stuff. I know I've seen a thread on this before, but I've yet to see a more acceptable standard..
Can't have a standard time since age and time don't really mean anything in this game. We are always the same age. Even though the game has night and day, at the end of it we are still the same age.