drakul could -really- use an outbound portal and probably a second landing pad as well. this is most likely just wishful thinking, but here goes:
there is a peak almost dead center in drakul that would be perfect for an outbound portal, it is fairly equidistant from the various regions. moving the inboun pad there as well or adding a second inbound opposite the first would also be very useful.
i know all the arguments against it, Drakul is supposed to be a place of seclusion where dragons can go to escape everyone else. however at the moment it is a place of unconstructed (but still owned) lairs because it's such a ***** to drag a diskful of resources from the pad to any but the closest of lairs. (seriously, I spend about 25-28 minutes dragging my level 60 disk from the pad, i can hold enough resources to make 10% progress on the average-sized rooms, 3-5% on my hall. that means i spend over -four hours- just dragging the disk for each average sized room i build. my hall is at 60% and i don't even want to -think- about how many hours i have burned flying to it. and you know what, my lair isn't even the furthest out!)
now, putting a vault in one's lair (as i am working to do) will obviously help a lot with this. but a vault is t3 and it takes a long time to get your DLSH up that high and build the damned thing. but even then it is of marginal usefulness, as a vault does not hold as much as a high-level disk, and if one chooses to bind in/near a lair in drakul (thus saving the flight in and making up for disparity between vault and disk loads) one is then faced with a 30 minute flight back to the mainland.
to sum up: Drakul needs a centralized outbound portal and a centralized or multiple localized inbound pads