Please use this thread to discuss November's Developers Desk
Please use this thread to discuss November's Developers Desk
Last edited by Amarie Ancalimon; November 11th, 2008 at 12:16 AM.
First post! Oh man, you guys are awesome.
(Oh, wait, the thread was closed.. guess I cheated, huh? )
Hey V, no fair!
I wonder how long a "poison" will last for? Like the old Zymosis Morbidae (sp?), can only be removed via a "cure"?
I've added pages to the Wiki for the new NPCs mentioned in the email:
http://istaria.wikia.com/wiki/Sergeant_Dylan
http://istaria.wikia.com/wiki/Miss_Kattina
http://istaria.wikia.com/wiki/Finagle_Biggletorque
http://istaria.wikia.com/wiki/Doc_Tarrant
http://istaria.wikia.com/wiki/Khemarius
obviously not a huge amount of information on any of these pages yet!
Last edited by StalePopcorn; November 11th, 2008 at 02:35 AM. Reason: Added Wiki links
Huh! Treasure chests! I didn't see THAT coming!
Nice post
It makes me very curious!
Hurray! Morrison is back at his house near Bristugo!
And the wisps on wisp isle are moving again!
If you can't see 'em, you know you've got proper invisible runes.
This developers desk looks very very promising, cant wait for it to get ingame
Dakoren Ironhand - Multiclassed Half-Giant
Krondel Bloodclaw - Ancient Dragon
in all things, great and small, good things come to those who wait!
you can't cast a play in hell and expect angels as actors
check out my game blog: https://velveeta3.livejournal.com/
aww, no word about Vista :-(
Royall on Order / Royal_wind_unity, Royall on Chaos
Dinsdag on EU-Evernight (LOTRO)
awesome! looks very promising.
will it be group/epic content only (that need combined effort)?
or will it also have solo content parts?
Oh, definitely out of the blue. Treasure chests. That must mean you're also making progress on occlusion models, so we're yet another step closer to player-made furniture? B^)
C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
Tagath, blue Lunus "for the breath weapon"
Located in sunny Acul on Trandalar, Order shard
Treasure chest are not out of the blue by far. They were talked about in the very first preview of the labyrinth as well as the monster I will not talk of so some may still be surprised, if it makes it in as well.
I do not have all the details, but I am pretty sure it will be a standard debuff. I.E. They will land a set amount of time then go away on their own. But they are something you will want to cure if you can. One of them you will really want to cure if you can, if they keep that one that is. Last I saw there were 5 different kinds, I think I would have to go back and check the thread about them to be sure.
Klaus Wulfenbach
Mithril Council, Chaos
"Death is fleeting. Pride is forever."
"Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it."-- Abraham Lincoln
I am in the video too
(though I never saw a paycheck for SAG wages... oh wait... I didn't have a speaking role... minimum stage hand wage.)
BTW: not to harp or hound, and I know you and the developers are working on it... What happened to the "Fluff" that people were to get that was promised last year when VI took over, for those that signed up for a year with a Gifted Year account? It was told we would get it once plot reclamation was finished. Just curious.
Justa Mirage: Ranger 100 / Healer 92 / Carpentry 100 / Confectioner 100 / Fletching 92 / Weaver 62 / Gatherer 34
Flatspin: Ancient Lunus Dragon 100 / Craft 100 / Lairshaping 100
btw. does anyone have any idea where Delgarath is located?
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