Hence why I had thought it would be easier to just change post-AROP now. Nothing bout pre-AROP dragons change and the new "classes" come in line post-arop.
As for bringing old abilities inline or making them all OP - post-AROP when you chose a school (lets just say three choices so that everyone can advance - yoou stay melee DPS, you go Caster, or you go Healer)
Using say Gold rage as the example - the dragons who stayed in the "current dps school" (for sake of example here) would keep Gold Rage. Caster/Magic Class dragons get Primal Burst (say a full on gold rage for casters) and using it greys out Gold Rage (or once they pick the school they lose gold rage entirely and gets replaced by Primal Burst/Rage whtaever). The Healer Ancients say get "Golden Heal" instead (i.e. shared timer with GR, or replaces GR entirely).
See what Im saying? Keeps all old and new dragons the same. Changes almost nothing about any abilities or quest pre-AROP - but further class specialization uses shared-timers and/or replaced old abilities at that point entirely..
Something that seems like a much easier task with less fall out than 1-making it only new dragon applicable or 2-reworking the entire 1-100 balance for dragons.
Just..thoughts.
Well they are "new heads" for those of us here since launch - put in about 2-3 (-4?) years after launch. I cant remember which ones exactly but I know the combo-fin-horn head is technically "new" from launch, as that was not an option at launch and I would have totally picked that head for my dragon instead of what I got. I knwo there were several others added, but the one I clearly remember being the "new" option was that one because it was what I always wanted for Frith but wasnt an option (until the new heads went in).Also.. new heads? What? The only head-related thing I can think of was the addition of "correct" khutit heads, and that's certainly in-game already.
Any dragon who played at launch and for several years afterwards knows..lol.
And I imagine was one of the reasons for trying to work some mechanic into game that allowed people to change their looks post-creation (along with many other reasons...).
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Just to add - "you have multiple character slots" to me is not a reason for anything - not everyone has alt-itis - not everyone enjoys re-rolling new characters to level up in *any* game - much less *this* game. You have multiple character slots because its a norm for MMORPGS - not a reason to invent new types of gameplay for new rollers only.
I personally hate rolling alts and in NONE of my games am I able to play through leveling more than once or twice at MOST (and even the 2nd time is a struggle). I KNOW Im not the only person - its just a pet peeve of mine when people say that. *shrugs* So no..that is no reason to put something in a game.