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Fixes: - Further changes to deal with the reported crazy window aspect size
- If player is following something that is killed, make sure to stop following. Monster can respawn close by and character will go running.
- Catch problem with texture allocation and prevent crash
Fixes: - Model size changing with new harvesting animation
- Correct problem with texture compositing for characters so they load faster
- Adjust hold parameters for spells and other abilities so that animations synchronize better
- Fix so that feedback about faltering network connection displays correctly (unack messages or failing to send)
- Increase priority of network message processing, so messages get into sub-systems quicker
- Adjust file progress information so it updates counter properly
- Update icon displayed for player scripts
- Increase tolerance of client receiving action results so that animations can be better synchronized
- Increase priority of network messages so they get to subsystems quicker
- Improve handling of network messages so there's less overhead
- Allow Istaria window to have more rectangular shapes (but still catches shapes / coordinates that will cause a crash)
- Correct wrapping text in dialog box for adding player to ignore list
- Hitching problem when NPC came into range. Previous changes were too aggressive in low frame rate situations - adjusted to spreading out loading across more frames. Much smoother now.
- Adding more error handling for file loading to catch bad file names
Debug: - Add extra debug information for failed file loads
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